#CLASS {System|Pueblo} #CLASS {SlowWalk} #CLASS {barb} #CLASS {bludgeons} #CLASS {cuts} #CLASS {prot-t} #CLASS {prot-d} #CLASS {prot-p} #CLASS {prot-ps} #CLASS {prot-c} #CLASS {prot-c-l} #CLASS {prot-b} #CLASS {prot-c-p} #CLASS {prot-c-ps} #CLASS {prot-aoh} #CLASS {party} #CLASS {party_effect} #CLASS {combat_spells} #CLASS {combat_fields} #CLASS {combat_spells|combat_fields_color} #CLASS {cda} #CLASS {camp} #CLASS {Prot-ID} #CLASS {prot-n} #CLASS {totaldam} #CLASS {0;#var} #CLASS {tmpmin} #CLASS 0 #ALIAS atconnect {#CR} "System" #ALIAS repu {#math crep {@rep0 * 10000 + @rep1 * 1000 + @rep2 * 100 + @rep3 * 10 + @rep4};#say rep: @crep} "barb" #ALIAS clear {llu käsik#var prots {} {}} #ALIAS check {#if (@prots<>"") {party say Prots: @{prots}} {party say Prots: none}} #ALIAS timedcheck {#if (%ismember( SoP, @prots)) {formattime Soptime;#var protstimed %additem( SoP @timed, @protstimed)};#if (%ismember( PfE, @prots)) {formattime pfetime;#var protstimed %additem( PfE @timed, @protstimed)};#if (%ismember( PfG, @prots)) {formattime pfgtime;#var protstimed %additem( PfG @timed, @protstimed)};#if (%ismember( Fire, @prots)) {formattime firetime;#var protstimed %additem( Fire @timed, @protstimed)};#if (%ismember( Elec, @prots)) {formattime electrictime;#var protstimed %additem( Elec @timed, @protstimed)};#if (%ismember( Psi, @prots)) {formattime psitime;#var protstimed %additem( Psi @timed, @protstimed)};#if (%ismember( Cold, @prots)) {formattime coldtime;#var protstimed %additem( Cold @timed, @protstimed)};#if (%ismember( Acid, @prots)) {formattime acidtime;#var protstimed %additem( Acid @timed, @protstimed)};#if (%ismember( Asphyx, @prots)) {formattime asphxtime;#var protstimed %additem( Asphyx @timed, @protstimed)};#if (%ismember( Poison, @prots)) {formattime poisontime;#var protstimed %additem( Poison @timed, @protstimed)};#if (%ismember( Magic, @prots)) {formattime magictime;#var protstimed %additem( Magic @timed, @protstimed)};#if (%ismember( G-Fire, @prots)) {formattime gfire;#var protstimed %additem( G-Fire @timed, @protstimed)};#if (%ismember( G-Acid, @prots)) {formattime gacid;#var protstimed %additem( G-Acid @timed, @protstimed)};#if (%ismember( G-Magic, @prots)) {formattime gmagic;#var protstimed %additem( G-Magic @timed, @protstimed)};#if (%ismember( G-Cold, @prots)) {formattime gcold;#var protstimed %additem( G-Cold @timed, @protstimed)};#if (%ismember( G-Psi, @prots)) {formattime gpsi;#var protstimed %additem( G-Psi @timed, @protstimed)};#if (%ismember( G-Poison, @prots)) {formattime gpoison;#var protstimed %additem( G-Poison @timed, @protstimed)};#if (%ismember( G-Elec, @prots)) {formattime gelec;#var protstimed %additem( G-Elec @timed, @protstimed)};#if (%ismember( G-Asphyx, @prots)) {formattime gasphyx;#var protstimed %additem( G-Asphyx @timed, @protstimed)};#if (%ismember( Embr, @prots)) {formattime emtime;#var protstimed %additem( Embr @timed, @protstimed)};#if (%ismember( War, @prots)) {formattime wartime;#var protstimed %additem( War @timed, @protstimed)};#if (%ismember( Aura, @prots)) {formattime aohtime;#var protstimed %additem( Aura @timed, @protstimed)};#if (%ismember( FAB, @prots)) {formattime forcetime;#var protstimed %additem( FAB @timed, @protstimed)};#if (%ismember( Fsh, @prots)) {formattime fstime;#var protstimed %additem( Fsh @timed, @protstimed)};#if (%ismember( HW, @prots)) {formattime hwtime;#var protstimed %additem( HW @timed, @protstimed)};#if (%ismember( Regen, @prots)) {formattime regentime;#var protstimed %additem( Regen @timed, @protstimed)};#if (%ismember( AOA, @prots)) {formattime aoatime;#var protstimed %additem( AOA @timed, @protstimed)};#if (%ismember( Flex, @prots)) {formattime Flextime;#var protstimed %additem( Flex @timed, @protstimed)};#if (%ismember( Us, @prots)) {formattime unstuntime;#var protstimed %additem( Us @timed, @protstimed)};#if (%ismember( Unp, @prots)) {formattime unpaintime;#var protstimed %additem( Unp @timed, @protstimed)};#if (@protstimed<>"") {party say Prots: @{protstimed}} {party say Prots: none};#var protstimed {} {}} #ALIAS timer {#var %1 %ctime} #ALIAS formattime {#math tmptime %ctime-@%1;#math tmpmin @tmptime/60;#math tmpsek @tmptime-(@tmpmin*60);#if (@tmpmin=0) {#var timed @{tmpsek}s} {#var timed @{tmpmin}m@{tmpsek}s}} #ALIAS checkdegen {formattime degentime;party say Degen Time: @{timed}} #ALIAS channelson {bat on;chat on;wanted on;sales on;campcon on;casters+ say on;conjurer say on;dp on;fc on;gsay on;ghost on;losers+ say on;mage say on;metal+ say on;mindfuck+ say on;mnavy on;music+ say on;newbie on;ninja+ say on;party say on;roguelike+ say on;sex+ say on;shadow+ say on;trance+ say on;tunes on;warrior+ say on;bunny+ say on} #ALIAS bluds {#math totalhits (@bumps + @thumps + @strokes + @thrusts + @jabs + @bashes + @socks + @cuffs + @knocks + @flails + @beats + @whacks + @smashes + @cbeats + @bsmashes + @hthrusts + @ssocks + @bbeats);#math totaldam ((@bumps * 20) + (@thumps * 30) + (@strokes * 45) + (@thrusts * 65) + (@jabs * 80) + (@bashes * 105) + (@socks * 180) + (@cuffs *200) + (@knocks * 230) + (@flails * 280) + (@beats * 300) + (@whacks * 350) + (@smashes * 375) + (@cbeats * 400) + (@bsmashes * 450) + (@hthrusts * 500) + (@ssocks * 700) + (@bbeats * 800));#math att (@totalhits + @bmisses);#mat hitratio ((@totalhits * 100) / @att);#math dam (@totaldam / @totalhits);#math dam2 (@totaldam / @att);#math bumpsp ((@bumps * 100) / @totalhits);#math thumpsp ((@thumps *100) / @totalhits);#math strokesp ((@strokes *100) / @totalhits);#math thrustsp ((@thrusts * 100)/ @totalhits);#math jabsp ((@jabs * 100)/ @totalhits);#math bashesp ((@bashes *100)/ @totalhits);#math strikesp ((@strikes *100)/ @totalhits);#math socksp ((@socks *100)/ @totalhits);#math knocksp ((@knocks *100)/ @totalhits);#math cuffsp ((@cuffs *100)/ @totalhits);#math flailsp ((@flails *100)/ @totalhits);#math beatsp ((@beats*100) / @totalhits);#math whacksp ((@whacks *100)/ @totalhits);#math smashesp ((@smashes*100) / @totalhits);#math cbeatsp ((@cbeats *100)/ @totalhits);#math bsmashesp ((@bsmashes*100) / @totalhits);#math hthrustsp ((@hthrusts*100) / @totalhits);#math ssocksp ((@ssocks*100) / @totalhits);#math bbeatsp ((@bbeats*100) / @totalhits);#math perc ((@bcrits * 100) / @att);#math mod ((@bcrits * 100) \ @att);#math dec ((@mod * 100) / @att);#math mod2 ((@mod * 100) \ @att);#math dec2 ((@mod2 * 100) / @att);#var bcrits2 (@perc.@dec@dec2%);#mat perc ((@bstarcrits * 100) / @bcrits);#mat mod ((@bstarcrits * 100) \ @bcrits);#mat dec ((@mod * 100) / @bcrits);#mat mod2 ((@mod * 100) \ @bcrits);#mat dec2 ((@mod2 * 100) / @bcrits);#var bstarcrits2 (@perc.@dec@dec2%);#cr;#var tmp1 |-------------------------------------------|;#echo @tmp1;#var tmp @tmp1;#var tmp %insert(Bumps:,@tmp,3);#var tmp %insert(@bumps,@tmp,24);#var tmp %insert(|--@bumpsp~%,@tmp,30);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Thumps:,@tmp,3);#var tmp %insert(@thumps,@tmp,24);#var tmp %insert(|--@thumpsp~%,@tmp,30);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Strokes:,@tmp,3);#var tmp %insert(@strokes,@tmp,24);#var tmp %insert(|--@strokesp~%,@tmp,30);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Thrusts:,@tmp,3);#var tmp %insert(@thrusts,@tmp,24);#var tmp %insert(|--@thrustsp~%,@tmp,30);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Jabs:,@tmp,3);#var tmp %insert(@jabs,@tmp,24);#var tmp %insert(|--@jabsp~%,@tmp,30);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Bashes:,@tmp,3);#var tmp %insert(@bashes,@tmp,24);#var tmp %insert(|--@bashesp~%,@tmp,30);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Socks:,@tmp,3);#var tmp %insert(@socks,@tmp,24);#var tmp %insert(|--@socksp~%,@tmp,30);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Cuffs:,@tmp,3);#var tmp %insert(@cuffs,@tmp,24);#var tmp %insert(|--@cuffsp~%,@tmp,30);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Knocks:,@tmp,3);#var tmp %insert(@knocks,@tmp,24);#var tmp %insert(|--@knocksp~%,@tmp,30);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Flails:,@tmp,3);#var tmp %insert(@flails,@tmp,24);#var tmp %insert(|--@flailsp~%,@tmp,30);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Whacks:,@tmp,3);#var tmp %insert(@whacks,@tmp,24);#var tmp %insert(|--@whacksp~%,@tmp,30);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Beats:,@tmp,3);#var tmp %insert(@beats,@tmp,24);#var tmp %insert(|--@beatsp~%,@tmp,30);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Smashes:,@tmp,3);#var tmp %insert(@smashes,@tmp,24);#var tmp %insert(|--@smashesp~%,@tmp,30);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Cruelly beats:,@tmp,3);#var tmp %insert(@cbeats,@tmp,24);#var tmp %insert(|--@cbeatsp~%,@tmp,30);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Badly smashes:,@tmp,3);#var tmp %insert(@bsmashes,@tmp,24);#var tmp %insert(|--@bsmashesp~%,@tmp,30);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Horribly thrusts:,@tmp,3);#var tmp %insert(@hthrusts,@tmp,24);#var tmp %insert(|--@hthrustsp~%,@tmp,30);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Savagely socks:,@tmp,3);#var tmp %insert(@ssocks,@tmp,24);#var tmp %insert(|--@ssocksp~%,@tmp,30);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Barbarically beats:,@tmp,3);#var tmp %insert(@bbeats,@tmp,24);#var tmp %insert(|--@bbeatsp~%,@tmp,30);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Hits:,@tmp,3);#var tmp %insert(@totalhits,@tmp,10);#var tmp %insert(~(@hitratio~%~),@tmp,16);#var tmp %insert(Misses:,@tmp,24);#var tmp %insert(@bmisses,@tmp,33);#var tmp %insert(|,@tmp,45);#echo @tmp1;#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Crits:,@tmp,3);#var tmp %insert(@bcrits,@tmp,10);#var tmp %insert(@bcrits2,@tmp,14);#var tmp %insert(|,@tmp,45);#var tmp %insert(Starcrits:,@tmp,24);#var tmp %insert(@bstarcrits,@tmp,35);#var tmp %insert(@bstarcrits2,@tmp,37);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Average damage:,@tmp,3);#var tmp %insert(@dam,@tmp,19);#var tmp %insert(Damage per attack:,@tmp,23);#var tmp %insert(@dam2,@tmp,42);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#echo @tmp1;#cr} "bludgeons" #ALIAS clearbluds {#var bumps 0;#var thumps 0;#var thrusts 0;#var strokes 0;#var jabs 0;#var bashes 0;#var strikes 0;#var knocks 0;#var smashes 0;#var whacks 0;#var socks 0;#var cuffs 0;#var smashes 0;#var flails 0;#var beats 0;#var cbeats 0;#var bsmashes 0;#var ssocks 0;#var bbeats 0;#var hthrusts 0;#var bmisses 0;#var bcrits 0;#var bstarcrits 0;#var totalhits 0;#var totaldam 0} "bludgeons" #ALIAS cuts {#math totalhits (@gashes + @lcuts + @cuts + @tears + @incises + @shreds + @hshreds + @slashes + @icuts + @pierces + @slits + @ctats + @rives + @sshaves + @uslashes + @cslashes + @qcuts + @sshreds + @btears);#math totaldam ((@gashes * 10) + (@lcuts * 20) + (@cuts * 30) + (@tears * 45) + (@incises * 65) + (@shreds * 80) + (@hshreds * 105) + (@slashes * 160) + (@icuts * 180) + (@pierces * 200) + (@slits * 230) + (@ctats * 280) + (@rives * 300) + (@sshaves * 350) + (@uslashes * 375) + (@cslashes * 400) + (@qcuts * 450) + (@sshreds * 600) + (@btears * 800));#math att (@totalhits + @cmisses);#math hitratio ((@totalhits * 100) / @att);#math dam (@totaldam / @totalhits);#math dam2 (@totaldam / @att);#mat perc ((@ccrits * 100) / @att);#mat mod ((@ccrits * 100) \ @att);#mat dec ((@mod * 100) / @att);#mat mod2 ((@mod * 100) \ @att);#mat dec2 ((@mod2 * 100) / @att);#var crits2 (@perc.@dec@dec2%);#mat perc ((@cstarcrits * 100) / @ccrits);#mat mod ((@cstarcrits * 100) \ @ccrits);#mat dec ((@mod * 100) / @ccrits);#mat mod2 ((@mod * 100) \ @ccrits);#mat dec2 ((@mod2 * 100) / @ccrits);#var starcrits2 (@perc.@dec@dec2%);#math gashesp ((@gashes * 100) / @totalhits);#math cutsp ((@cuts * 100) / @totalhits);#math lcutsp ((@lcuts *100) / @totalhits);#math tearsp ((@tears * 100) / @totalhits);#math incisesp ((@incises * 100) / @totalhits);#math shredsp ((@shreds * 100) / @totalhits);#math hshredsp ((@hshreds * 100) / @totalhits);#math slashesp ((@slashes * 100) / @totalhits);#math piercesp ((@pierces * 100) / @totalhits);#math slitsp ((@slits * 100) / @totalhits);#math ctatsp ((@ctats * 100) / @totalhits);#math icutsp ((@icuts * 100) / @totalhits);#math rivesp ((@rives * 100) / @totalhits);#math sshavesp ((@sshaves * 100) / @totalhits);#math uslashesp ((@uslashes * 100) / @totalhits);#math cslashesp ((@cslashes * 100) / @totalhits);#math qcutsp ((@qcuts * 100) / @totalhits);#math sshredsp ((@sshreds * 100) / @totalhits);#math btearsp ((@btears * 100) / @totalhits);#cr;#var tmp1 |-------------------------------------------|;#echo @tmp1;#var tmp @tmp1;#var tmp %insert(Gashes:,@tmp,3);#var tmp %insert(@gashes,@tmp,26);#var tmp %insert(|--@gashesp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Lightly cuts:,@tmp,3);#var tmp %insert(@lcuts,@tmp,26);#var tmp %insert(|--@lcutsp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Cuts:,@tmp,3);#var tmp %insert(@cuts,@tmp,26);#var tmp %insert(|--@cutsp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Tears:,@tmp,3);#var tmp %insert(@tears,@tmp,26);#var tmp %insert(|--@tearsp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Incises:,@tmp,3);#var tmp %insert(@incises,@tmp,26);#var tmp %insert(|--@incisesp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Shreds:,@tmp,3);#var tmp %insert(@shreds,@tmp,26);#var tmp %insert(|--@shredsp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Horribly shreds:,@tmp,3);#var tmp %insert(@hshreds,@tmp,26);#var tmp %insert(|--@hshredsp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Slashes:,@tmp,3);#var tmp %insert(@slashes,@tmp,26);#var tmp %insert(|--@slashesp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Incisively cuts:,@tmp,3);#var tmp %insert(@icuts,@tmp,26);#var tmp %insert(|--@icutsp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Pierces:,@tmp,3);#var tmp %insert(@pierces,@tmp,26);#var tmp %insert(|--@piercesp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Slits:,@tmp,3);#var tmp %insert(@slits,@tmp,26);#var tmp %insert(|--@slitsp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Cruelly tatters:,@tmp,3);#var tmp %insert(@ctats,@tmp,26);#var tmp %insert(|--@ctatsp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Rives:,@tmp,3);#var tmp %insert(@rives,@tmp,26);#var tmp %insert(|--@rivesp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Savagely shaves:,@tmp,3);#var tmp %insert(@sshaves,@tmp,26);#var tmp %insert(|--@sshavesp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Uncontrollably slashes:,@tmp,3);#var tmp %insert(@uslashes,@tmp,26);#var tmp %insert(|--@uslashesp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Cruelly slashes:,@tmp,3);#var tmp %insert(@cslashes,@tmp,26);#var tmp %insert(|--@cslashesp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Quickly cuts:,@tmp,3);#var tmp %insert(@qcuts,@tmp,26);#var tmp %insert(|--@qcutsp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Savagely shreds:,@tmp,3);#var tmp %insert(@sshreds,@tmp,26);#var tmp %insert(|--@sshredsp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Brutally tears:,@tmp,3);#var tmp %insert(@btears,@tmp,26);#var tmp %insert(|--@btearsp~%,@tmp,32);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Hits:,@tmp,3);#var tmp %insert(@totalhits,@tmp,10);#var tmp %insert(~(@hitratio~%~),@tmp,16);#var tmp %insert(Misses:,@tmp,24);#var tmp %insert(@cmisses,@tmp,33);#var tmp %insert(|,@tmp,45);#echo @tmp1;#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Crits:,@tmp,3);#var tmp %insert(@ccrits,@tmp,10);#var tmp %insert(@crits2,@tmp,14);#var tmp %insert(|,@tmp,45);#var tmp %insert(Starcrits:,@tmp,24);#var tmp %insert(@cstarcrits,@tmp,35);#var tmp %insert(@starcrits2,@tmp,37);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#var tmp @tmp1;#var tmp %insert(Average damage:,@tmp,3);#var tmp %insert(@dam,@tmp,19);#var tmp %insert(Damage per attack:,@tmp,23);#var tmp %insert(@dam2,@tmp,42);#var tmp %insert(|,@tmp,45);#echo %left(@tmp,45);#echo @tmp1;#cr} "cuts" #ALIAS clearcuts {#var gashes 0;#var cuts 0;#var lcuts 0;#var tears 0;#var incises 0;#var shreds 0;#var hshreds 0;#var slashes 0;#var pierces 0;#var slits 0;#var ctats 0;#var icuts 0;#var rives 0;#var sshaves 0;#var sshreds 0;#var uslashes 0;#var cslashes 0;#var qcuts 0;#var btears 0;#var cmisses 0;#var ccrits 0;#var cstarcrits 0;#var totalhits 0;#var totaldam 0} "cuts" #VAR prots {War} {} #VAR protstimed {} {} #VAR unstuntime {15781} #VAR unpaintime {13376} #VAR tmptime {427} #VAR tmpmin {7} #VAR tmpsek {7} #VAR timed {7m7s} #VAR conjprot {asphx} #VAR forcetime {13920} #VAR magictime {1284} #VAR flextime {11692} #VAR epowertime {6320} #VAR bottime {16208} #VAR Soptime {10967} #VAR fstime {4198} #VAR eskintime {4751} #VAR pfgtime {8916} #VAR hwtime {13631} #VAR regentime {6231} #VAR psitime {9407} #VAR vinetime {25245} #VAR shieldoffaithtime {5247} #VAR pfetime {13228} #VAR coldtime {5794} #VAR aoatime {12941} #VAR firetime {3359} #VAR wartime {4616} #VAR poisontime {4944} #VAR frostime {1030924051} #VAR aohtime {39458} #VAR asphxtime {36247} #VAR emtime {4059} #VAR electrictime {2183} #VAR ebtime {39601} #VAR saoatime {1042838122} #VAR gfire {35490} #VAR gpoison {1979} #VAR gcold {6911} #VAR acidtime {9865} #VAR gelec {39443} #VAR gasphyx {7523} #VAR gmagic {8779} #VAR gpsi {6857} #VAR gacid {38194} #VAR stickfab {0} #VAR stickelec {0} #VAR stickasphx {0} #VAR stickpsi {1} #VAR stickfire {0} #VAR stickcold {0} #VAR stickpoison {0} #VAR stickmagic {0} #VAR stickacid {0} #VAR archfav {7587} #VAR stuckgmagic {0} #VAR stuckgpoison {0} #VAR stuckgasphx {0} #VAR stuckgacid {0} #VAR stuckgelec {0} #VAR stuckaoa {0} #VAR stuckgcold {0} #VAR stuckgfire {0} #VAR stuckgpsi {0} #VAR boftime {19100} #VAR fftime {19073} #VAR degentime {14898} #VAR rep0 {13} #VAR rep1 {9} #VAR rep2 {5} #VAR rep3 {1} #VAR rep4 {8} #VAR crep {139518} #VAR campstatus {Available} {Available} #VAR enr {1} #VAR enragetime {7681} #VAR tmp1 {|-------------------------------------------|} #VAR bumps {6} #VAR thumps {59} #VAR thrusts {1680} #VAR strokes {432} #VAR jabs {1581} #VAR bashes {198} #VAR strikes {0} #VAR knocks {6} #VAR smashes {66} #VAR whacks {9} #VAR socks {72} #VAR cuffs {11} #VAR flails {8} #VAR beats {31} #VAR cbeats {20} #VAR bsmashes {4} #VAR ssocks {0} #VAR bbeats {0} #VAR hthrusts {0} #VAR bmisses {3971} #VAR bcrits {1091} #VAR bstarcrits {13} #VAR totalhits {0} #VAR totaldam {0} #VAR cmisses {3971} #VAR incises {172} #VAR tears {19} #VAR shreds {647} #VAR ccrits {1078} #VAR att {6364} #VAR hitratio {60} #VAR dam {132} #VAR dam2 {79} #VAR bumpsp {0} #VAR thumpsp {0} #VAR strokesp {9} #VAR thrustsp {46} #VAR jabsp {40} #VAR bashesp {2} #VAR strikesp {0} #VAR socksp {0} #VAR knocksp {0} #VAR cuffsp {0} #VAR flailsp {0} #VAR beatsp {0} #VAR whacksp {0} #VAR smashesp {1} #VAR cbeatsp {0} #VAR bsmashesp {0} #VAR hthrustsp {0} #VAR ssocksp {0} #VAR bbeatsp {0} #VAR perc {0} #VAR mod {0} #VAR dec {0} #VAR mod2 {0} #VAR dec2 {0} #VAR bcrits2 {(2.8779%)} #VAR bstarcrits2 {(0.00%)} #VAR tmp {|-Average damage:-132-Damage per attack:-79-|--------------------------------------|} #VAR rives {6} #VAR crits2 {(4.6354%)} #VAR starcrits2 {(0.00%)} #VAR gashesp {0} #VAR cutsp {0} #VAR lcutsp {0} #VAR tearsp {0} #VAR incisesp {4} #VAR shredsp {20} #VAR hshredsp {39} #VAR slashesp {12} #VAR piercesp {3} #VAR slitsp {3} #VAR ctatsp {0} #VAR icutsp {9} #VAR rivesp {0} #VAR sshavesp {1} #VAR uslashesp {0} #VAR cslashesp {0} #VAR qcutsp {0} #VAR sshredsp {0} #VAR btearsp {0} #VAR cslashes {16} #VAR hshreds {1198} #VAR sshaves {6} #VAR qcuts {33} #VAR ctats {22} #VAR slashes {586} #VAR uslashes {26} #VAR icuts {255} #VAR lcuts {19} #VAR gashes {910} #VAR cuts {47} #VAR pierces {1370} #VAR slits {44} #VAR sshreds {4} #VAR btears {14} #VAR cstarcrits {13} #VAR sstrikes {38} #VAR sstime {13207} #VAR heptime {27898} #VAR tank1 {} {} #VAR tank2 {} {} #VAR tank3 {} {} #VAR healspell {cure critical wounds} #VAR rounds_report {false} {false} #VAR rounds_spell {} {} #VAR rounds {} {} #VAR totalhits {64} {_nodef} "totaldam" #VAR gashes {cuts} {cuts} "0;#var" #VAR tmptime {} {_nodef} "tmpmin" #TRIGGER {You use {ceremonial torch|torch} to do the skill.} {ext torch;drop mowgles} "barb" #TRIGGER {You have trouble but manage to} {party say 1 round lure} "barb" #TRIGGER {You see opportunity and butt the shaft} {party say 3 round lure} "barb" #TRIGGER {(%w) has some trouble but manages to deliver a kick in} {#say 1 round lure} "barb" #TRIGGER {(%w) valiantly strikes back at} {#say 2 round lure} "barb" #TRIGGER {(%w) sees opportunity and butts the shaft of} {#say 3 round lure} "barb" #TRIGGER {(%w) has (*) in the exact position} {#say 4 round lure} "barb" #TRIGGER {skillfully completely evades (*) and shoves} {#say 6 round lure} "barb" #TRIGGER {You valiantly strike back at} {party say 2 round lure} "barb" #TRIGGER {And brutally shove your weapon down} {party say 6 round lure} "barb" #TRIGGER {You go 'GOTCHA!'} {party say 4 round lure} "barb" #TRIGGER {But (*)'s extreme knowledge in stunned maneuvers} {party say ,but it maneuvered, fuck that} "barb" #TRIGGER {(%w) {jump|jumps} up and {begin|begins} dancing around the room.} {@enr = 1;timer enragetime;#if !%ismember(Enrage,@prots) {#var prots %additem(Enrage,@prots)}} "barb" #TRIGGER {You no longer feel enraged.} {#cw 9;@enr = 0;formattime enragetime;#var prots %delitem(Enrage,@prots);#sa Enrage lasted @timed} "barb" #TRIGGER {~[([@])([#])([:])([.])~]} {#var rep0 0;#var rep1 %len(%1);#var rep2 %len(%2);#var rep3 %len(%3);#var rep4 %len(%4);repu} "barb" #TRIGGER {~[([@])([:])([.])~]} {#var rep0 0;#var rep1 %len(%1);#var rep2 0;#var rep3 %len(%2);#var rep4 %len(%3);repu} "barb" #TRIGGER {~[([X])([@])([#])([:])([.])~]} {#var rep0 %len(%1);#var rep1 %len(%2);#var rep2 %len(%3);#var rep3 %len(%4);#var rep4 %len(%5);repu} "barb" #TRIGGER {~[([X])([#])([:])([.])~]} {#var rep0 %len(%1);#var rep1 0;#var rep2 %len(%2);#var rep3 %len(%3);#var rep4 %len(%4);repu} "barb" #TRIGGER {~[([X])([@])([:])([.])~]} {#var rep0 %len(%1);#var rep1 %len(%2);#var rep2 0;#var rep3 %len(%3);#var rep4 %len(%4);repu} "barb" #TRIGGER {~[([X])([#])([.])~]} {#var rep0 %len(%1);#var rep1 0;#var rep2 %len(%2);#var rep3 0;#var rep4 %len(%3);repu} "barb" #TRIGGER {%w tweaks your nose mischievously.} {timedcheck} #TRIGGER {You are finished and say: 'Donations welcome'} {bell valkrist} #TRIGGER {Rotahunt grabs you and places you in black coffin!} {#cw 9} #TRIGGER {^You suddenly feel magically heavier.} {timer hwtime;party report Heavy Weight Active.;#if !%ismember( HW, @prots) {#var prots %additem( HW, @prots)}} "prot-t" #TRIGGER {^You feel lighter, but it doesn't seem to affect your weight!} {formattime hwtime;party report Heavy Weight Expires. ~[@{timed}~];#var prots %delitem( HW, @prots)} "prot-t" #TRIGGER {^You feel your will getting stronger.} {timer unpaintime;party report Unpain Active.;#if !%ismember( Unp, @prots) {#var prots %additem( Unp, @prots)}} "prot-t" #TRIGGER {^You feel your will returning normal.} {formattime unpaintime;party report Unpain Expires. ~[@{timed}~];#var prots %delitem( Unp, @prots)} "prot-t" #TRIGGER {^You feel strong - like you could carry whole flat world on your back!} {timer bottime;party report Blessing of Tarmalen Active.;#if !%ismember( BoT, @prots) {#var prots %additem( BoT, @prots)}} "prot-t" #TRIGGER {^You feel weaker.} {formattime bottime;party report Blessing of Tarmalen Expires. ~[@{timed}~];#var prots %delitem( BoT, @prots)} "prot-t" #TRIGGER {chanting appears to do absolutely nothing.} {timer unstuntime;party report Unstun Active.;#if !%ismember( Us, @prots) {#var prots %additem( Us, @prots)}} "prot-t" #TRIGGER {It doesn't hurt} {formattime unstuntime;party report Unstun Expired. ~[@{timed}~];#var prots %delitem( Us, @prots)} "prot-t" #TRIGGER {^Your life force becomes stronger.} {timer sstime;party report Soul Shield Active.;#if !%ismember( SS, @prots) {#var prots %additem( SS, @prots)}} "prot-t" #TRIGGER {^Your life force seems weaker.} {formattime sstime;party report Soul Shield Expires. ~[@{timed}~];#var prots %delitem( SS, @prots)} "prot-t" #TRIGGER {^You sense a flex shield covering your body like a second skin.} {timer flextime;party report Flex Shield Active.;#if !%ismember( Flex, @prots) {#var prots %additem( Flex, @prots)}} "prot-d" #TRIGGER {^An icy chill runs through your veins.} {timer ebtime;party report Earth Blood Active.;#if !%ismember( Eb, @prots) {#var prots %additem( Eb, @prots)}} "prot-d" #TRIGGER {^The runic sigla '!~(~ ~*~)' fade away.. leaving you feeling strange.} {formattime ebtime;party report Earth Blood Expires. ~[@{timed}~];#var prots %delitem( Eb, @prots)} "prot-d" #TRIGGER {^Your flex shield wobbles, PINGs and vanishes.} {formattime flextime;party report Flex Shield Expires. ~[@{timed}~];#var prots %delitem( Flex, @prots)} "prot-d" #TRIGGER {^You Die.} {#if %ismember( Flex, @prots) {formattime flextime;party report Flex Shield Expires. ~[@{timed}~];#var prots %delitem( Flex, @prots)};#if %ismember( PfE, @prots) {formattime pfetime;party say Protection from Evil Expires. ~[@timed~];#var prots %delitem( PfE, @prots)}} "prot-d" #TRIGGER {^You feel your skin harden.} {timer eskintime;party report Earth Skin Active.;#if !%ismember( Eskin, @prots) {#var prots %additem( Eskin, @prots)}} "prot-d" #TRIGGER {^Your skin feels softer.} {formattime eskintime;party report Earth Skin Expires. ~[@{timed}~];#var prots %delitem( Eskin, @prots)} "prot-d" #TRIGGER {Vines entangle your body.} {timer vinetime;party report Vine Mantle Active.;#if !%ismember( Vman, @prots) {#var prots %additem( Vman, @prots)}} "prot-d" #TRIGGER {^The vines around your body shrink.} {formattime vinetime;party report Vine Mantle Expires. ~[@{timed}~];#var prots %delitem( Vman, @prots)} "prot-d" #TRIGGER {^You feel your strength changing. You flex you muscles experimentally.} {timer epowertime;party report Earth Power Active.;#if !%ismember( Epow, @prots) {#var prots %additem( Epow, @prots)}} "prot-d" #TRIGGER {^The runic sigla *~%* fade away.. leaving you feeling strange.} {formattime epowertime;party report Earth Power Expires. ~[@{timed}~];#var prots %delitem( Epow, @prots)} "prot-d" #TRIGGER {^You feel your metabolism speed up.} {timer regentime;party report Regeneration Active.;#if !%ismember( Regen, @prots) {#var prots %additem( Regen, @prots)}} "prot-d" #TRIGGER {^You no longer have a active regeneration spell on you} {formattime regentime;party report Regeneration Expires. ~[@{timed}~];#var prots %delitem( Regen, @prots)} "prot-d" #TRIGGER {^You feel your anger and hate of the world recede.} {formattime aohtime;party report Aura of Hate Expires. ~[@{timed}~];#var prots %delitem( Aura, @prots);#T+ prot-aoh} "prot-p" #TRIGGER {^A vile black aura surrounds you.} {timer pfgtime;party report Protection from Good Active.;#if !%ismember( PfG, @prots) {#var prots %additem( PfG, @prots)}} "prot-p" #TRIGGER {^You no longer have a vile black aura around you.} {formattime pfgtime;party report Protection from Good Expires. ~[@{timed}~];#var prots %delitem( PfG, @prots)} "prot-p" #TRIGGER {^You are surrounded by divine glow!} {timer shieldoffaithtime;party report Shield of Faith Active.;#if !%ismember( SoF, @prots) {#var prots %additem( SoF, @prots)}} "prot-ps" #TRIGGER {^Your glow disappears.} {formattime shieldoffaithtime;party report Shield of Faith Expires. ~[@{timed}~];#var prots %delitem( SoF, @prots)} "prot-ps" #TRIGGER {forms a shield of force around you.} {timer fstime;party report Force Shield Active.;#if !%ismember( Fsh, @prots) {#var prots %additem( Fsh, @prots)}} "prot-ps" #TRIGGER {^Your armour feels thinner.} {formattime fstime;party report Force Shield Expires. ~[@{timed}~];#var prots %delitem( Fsh, @prots)} "prot-ps" #TRIGGER {^You sense a powerful protective aura around you.} {#if (@conjprot=force) {timer forcetime;party report Force Absorbsion Active.;#if !%ismember( FAB, @prots) {#var prots %additem( FAB, @prots)}};#if (@conjprot=fire) {timer firetime;party report Heat Reduction Active.;#if !%ismember( Fire, @prots) {#var prots %additem( Fire, @prots)}};#if (@conjprot=cold) {timer coldtime;party report Frost Insulation Active.;#if !%ismember( Cold, @prots) {#var prots %additem( Cold, @prots)}};#if (@conjprot=poison) {timer poisontime;party report Toxic Dilution Active.;#if !%ismember( Poison, @prots) {#var prots %additem( Poison, @prots)}};#if (@conjprot=magic) {timer magictime;party report Magic Dispersion Active.;#if !%ismember( Magic, @prots) {#var prots %additem( Magic, @prots)}};#if (@conjprot=acid) {timer acidtime;party report Corrosion Shield Active.;#if !%ismember( Acid, @prots) {#var prots %additem( Acid, @prots)}};#if (@conjprot=electric) {timer electrictime;party report Energy channeling Active.;#if !%ismember( Elec, @prots) {#var prots %additem( Elec, @prots)}};#if (@conjprot=asphx) {timer asphxtime;party report Ether Boundary Active.;#if !%ismember( Asphyx, @prots) {#var prots %additem( Asphyx, @prots)}};#if (@conjprot=psi) {timer psitime;party report Psychic Sanctuary Active.;#if !%ismember( Psi, @prots) {#var prots %additem( Psi, @prots)}}} "prot-c" #TRIGGER {^You sense an extra powerful protective aura around you.} {#if (@conjprot=force) {timer forcetime;party report Force Absorbsion Active. (Sticky);#var stickfab 1;#if !%ismember( FAB, @prots) {#var prots %additem( FAB, @prots)}};#if (@conjprot=fire) {timer firetime;party report Heat Reduction Active. (Sticky);#var stickfire 1;#if !%ismember( Fire, @prots) {#var prots %additem( Fire, @prots)}};#if (@conjprot=cold) {timer coldtime;party report Frost Insulation Active. (Sticky);#var stickcold 1;#if !%ismember( Cold, @prots) {#var prots %additem( Cold, @prots)}};#if (@conjprot=poison) {timer poisontime;party report Toxic Dilution Active. (Sticky);#var stickpoison 1;#if !%ismember( Poison, @prots) {#var prots %additem( Poison, @prots)}};#if (@conjprot=magic) {timer magictime;party report Magic Dispersion Active. (Sticky);#var stickmagic 1;#if !%ismember( Magic, @prots) {#var prots %additem( Magic, @prots)}};#if (@conjprot=acid) {timer acidtime;party report Corrosion Shield Active. (Sticky);#var stickacid 1;#if !%ismember( Acid, @prots) {#var prots %additem( Acid, @prots)}};#if (@conjprot=electric) {timer electrictime;party report Energy channeling Active. (Sticky);#var stickelec 1;#if !%ismember( Elec, @prots) {#var prots %additem( Elec, @prots)}};#if (@conjprot=asphx) {timer asphxtime;party report Ether Boundary Active. (Sticky);#var stickasphx 1;#if !%ismember( Asphyx, @prots) {#var prots %additem( Asphyx, @prots)}};#if (@conjprot=psi) {timer psitime;party report Psychic Sanctuary Active. (Sticky);#var stickpsi 1;#if !%ismember( Psi, @prots) {#var prots %additem( Psi, @prots)}}} "prot-c" #TRIGGER {^A skin brown flash momentarily surrounds you} {formattime forcetime;party report Force Absorbsion Expires. ~[@{timed}~];#var prots %delitem( FAB, @prots);#var stickfab 0} "prot-c" #TRIGGER {^A burning red flash momentarily surrounds you} {formattime firetime;party report Heat Reduction Expires. ~[@{timed}~];#var prots %delitem( Fire, @prots);#var stickfire 0} "prot-c" #TRIGGER {^A cold white flash momentarily surrounds you} {formattime coldtime;party report Frost Insulation Expires. ~[@{timed}~];#var prots %delitem( Cold, @prots);#var stickcold 0} "prot-c" #TRIGGER {^A green flash momentarily surrounds you} {formattime poisontime;party report Toxic Dilution Expires. ~[@{timed}~];#var prots %delitem( Poison, @prots);#var stickpoison 0} "prot-c" #TRIGGER {^A golden flash momentarily surrounds you} {formattime magictime;party report Magic Dispersion Expires. ~[@{timed}~];#var prots %delitem( Magic, @prots);#var stickmagic 0} "prot-c" #TRIGGER {^A disgusting yellow flash momentarily surrounds you} {formattime acidtime;party report Corrosion Shield Expires. ~[@{timed}~];#var prots %delitem( Acid, @prots);#var stickacid 0} "prot-c" #TRIGGER {^A crackling blue flash momentarily surrounds you} {formattime electrictime;party report Energy channeling Expires. ~[@{timed}~];#var prots %delitem( Elec, @prots);#var stickelec 0} "prot-c" #TRIGGER {^A dull black flash momentarily surrounds you} {formattime asphxtime;party report Ether Boundary Expires. ~[@{timed}~];#var prots %delitem( Asphyx, @prots);#var stickasphx 0} "prot-c" #TRIGGER {^A transparent flash momentarily surrounds you} {formattime psitime;party report Psychic Sanctuary Expires. ~[@{timed}~];#var prots %delitem( Psi, @prots);#var stickpsi 0} "prot-c" #TRIGGER {^You feel no longer} {party report Iron Will Expires.} "prot-c" #TRIGGER {^You feel a slight tingle.} {timer Soptime;party report Shield of Protection Active.;#if !%ismember( SoP, @prots) {#var prots %additem( SoP, @prots)}} "prot-c" #TRIGGER {^You feel more vulnerable now.} {formattime Soptime;party report Shield of Protection Expires. ~[@{timed}~];#var prots %delitem( SoP, @prots)} "prot-c" #TRIGGER {^You feel much more vulnerable.} {#if (%ismember( Fire, @prots)) {#if (@stickfire == 0) {#var prots %delitem( Fire, @prots);party report Heat Reduction was destroyed!}};#if (%ismember( Cold, @prots)) {#if (@stickcold == 0) {#var prots %delitem( Cold, @prots);party report Frost Insulation was destroyed!}};#if (%ismember( Elec, @prots)) {#if (@stickelec == 0) {#var prots %delitem( Elec, @prots);party report Energy Channeling was destroyed!}};#if (%ismember( Acid, @prots)) {#if (@stickacid == 0) {#var prots %delitem( Acid, @prots);party report Corrosion Shield was destroyed!}};#if (%ismember( Poison, @prots)) {#if (@stickpoison == 0) {#var prots %delitem( Poison, @prots);party report Toxic Dilution was destroyed!}};#if (%ismember( Psi, @prots)) {#if (@stickpsi == 0) {#var prots %delitem( Psi, @prots);party report Psychic Sanctuary was destroyed!}};#if (%ismember( Magic, @prots)) {#if (@stickmagic == 0) {#var prots %delitem( Magic, @prots);party report Magic Dispersion was destroyed!}};#if (%ismember( Asphyx, @prots)) {#if (@stickasphx == 0) {#var prots %delitem( Asphyx, @prots);party report Ether Boundary was destroyed!}};#if (%ismember( FAB, @prots)) {#if (@stickfab == 0) {#var prots %delitem( FAB, @prots);party report Force Absorption was destroyed!}}} "prot-c" #TRIGGER {ztonez des deckers} {#var conjprot force} "prot-c-l" #TRIGGER {hot hot not zeis daimons} {#var conjprot fire} "prot-c-l" #TRIGGER {skaki barictos yetz fiil} {#var conjprot cold} "prot-c-l" #TRIGGER {morri nam pantoloosa} {#var conjprot poison} "prot-c-l" #TRIGGER {meke tul magic} {#var conjprot magic} "prot-c-l" #TRIGGER {sulphiraidzik hydrochloodriz gidz zuf} {#var conjprot acid} "prot-c-l" #TRIGGER {kablaaaammmmm bliitz zundfer} {#var conjprot electric} "prot-c-l" #TRIGGER {qor monoliftus} {#var conjprot asphx} "prot-c-l" #TRIGGER {toughen da mind reeez un biis} {#var conjprot psi} "prot-c-l" #TRIGGER {^You feel full of battle rage! Victory is CERTAIN!} {timer wartime;party report War Ensemble Active.;#if !%ismember( War, @prots) {#var prots %additem( War, @prots)}} "prot-b" #TRIGGER {^You feel optimistic about your near future!} {timer archfav;party report Arches Favour Active.;#if (!%ismember( Luck, @prots)) {#var prots %additem( Luck, @prots)}} "prot-b" #TRIGGER {^You no longer have Arches Favour on you. You feel sad.} {formattime archfav;party report Arches Favour Expires. ~[@timed~];#var prots %delitem( Luck, @prots)} "prot-b" #TRIGGER {^The embracing melody subsides, leaving you longing for more.} {formattime emtime;party report Embracing Melody Expires. ~[@{timed}~];#var prots %delitem( Embr, @prots)} "prot-b" #TRIGGER {^You embrace yourself with your melody} {timer emtime;party report Embracing Melody Active.;#if !%ismember( Embr, @prots) {#var prots %additem( Embr, @prots)}} "prot-b" #TRIGGER {%w wraps you into an embracing melody.} {timer emtime;party report Embracing Melody Active.;#if !%ismember( Embr, @prots) {#var prots %additem( Embr, @prots)}} "prot-b" #TRIGGER {^The effect of war ensemble wears off.} {formattime wartime;party report War Ensemble Expires. ~[@{timed}~];#var prots %delitem( War, @prots)} "prot-b" #TRIGGER {^You feel unprotected.} {#if (%ismember( G-Fire, @prots)) {#if (@stuckgfire == 0) {#var prots %delitem( G-Fire, @prots);party report Flame Shield was destroyed!}};#if (%ismember( G-Cold, @prots)) {#if (@stuckgcold == 0) {#var prots %delitem( G-Cold, @prots);party report Frost Shield was destroyed!}};#if (%ismember( G-Elec, @prots)) {#if (@stuckgelec == 0) {#var prots %delitem( G-Elec, @prots);party report Lightning Shield was destroyed!}};#if (%ismember( G-Acid, @prots)) {#if (@stuckgacid == 0) {#var prots %delitem( G-Acid, @prots);party report Acid Shield was destroyed!}};#if (%ismember( G-Asphyx, @prots)) {#if (@stuckgasphx == 0) {#var prots %delitem( G-Asphyx, @prots);party report Aura of Wind was destroyed!}};#if (%ismember( G-Magic, @prots)) {#if (@stuckgmagic == 0) {#var prots %delitem( G-Magic, @prots);party report Repulsor Aura was destroyed!}};#if (%ismember( G-Poison, @prots)) {#if (@stuckgpoison == 0) {#var prots %delitem( G-Poison, @prots);party report Shield of Detoxification was destroyed!}};#if (%ismember( AOA, @prots)) {#if (@stuckaoa == 0) {#var prots %delitem( AOA, @prots);party report Aether Armour was destroyed!}};#if (%ismember( G-Psi, @prots)) {#if (@stuckgpsi == 0) {#var prots %delitem( G-Psi, @prots);party report Psionic Phalanx was destroyed!}}} "prot-c-p" #TRIGGER {^You see a flickering golden shield fade into existance around you.} {timer gmagic;party report Repulsor Aura Active.;#if !%ismember( G-Magic, @prots) {#var prots %additem( G-Magic, @prots)}} "prot-c-p" #TRIGGER {^Your flickering golden shield fades out.} {formattime gmagic;party report Repulsor Aura Expires. ~[@{timed}~];#var prots %delitem( G-Magic, @prots);#var stuckgmagic 0} "prot-c-p" #TRIGGER {^You see a slimy olive green shield fade into existance around you.} {timer gpoison;party report Shield of Detoxification Active.;#if !%ismember( G-Poison, @prots) {#var prots %additem( G-Poison, @prots)}} "prot-c-p" #TRIGGER {^Your slimy olive green shield fades out.} {formattime gpoison;party report Shield of Detoxification Expires. ~[@{timed}~];#var prots %delitem( G-Poison, @prots);#var stuckgpoison 0} "prot-c-p" #TRIGGER {^You see a swirling foggy white shield fade into existance around you.} {timer gasphyx;party report Aura of Wind Active.;#if !%ismember( G-Asphyx, @prots) {#var prots %additem( G-Asphyx, @prots)}} "prot-c-p" #TRIGGER {^Your swirling foggy white shield fades out.} {formattime gasphyx;party report Aura of Wind Expires. ~[@{timed}~];#var prots %delitem( G-Asphyx, @prots);#var stuckgasphx 0} "prot-c-p" #TRIGGER {^You see a bubbling yellow shield fade into existance around you.} {timer gacid;party report Acid Shield Active.;#if !%ismember( G-Acid, @prots) {#var prots %additem( G-Acid, @prots)}} "prot-c-p" #TRIGGER {^Your bubbling yellow shield fades out.} {formattime gacid;party report Acid Shield Expires. ~[@{timed}~];#var prots %delitem( G-Acid, @prots);#var stuckgacid 0} "prot-c-p" #TRIGGER {^You see a neon purple shield fade into existance around you.} {timer gelec;party report Lightning Shield Active.;#if !%ismember( G-Elec, @prots) {#var prots %additem( G-Elec, @prots)}} "prot-c-p" #TRIGGER {^Your neon purple shield fades out.} {formattime gelec;party report Lightning Shield Expires. ~[@{timed}~];#var prots %delitem( G-Elec, @prots);#var stuckgelec 0} "prot-c-p" #TRIGGER {^You see a crackling red-orange shield fade into existance around you.} {timer gfire;party report Flame Shield Active.;#if !%ismember( G-Fire, @prots) {#var prots %additem( G-Fire, @prots)}} "prot-c-p" #TRIGGER {^Your crystal clear shield fades out.} {formattime aoatime;party report Aether Armour Expires. ~[@{timed}~];#var prots %delitem( AOA, @prots);#var stuckaoa 0} "prot-c-p" #TRIGGER {^Your frosty blue-white shield fades out.} {formattime gcold;party report Frost Shield Expires. ~[@{timed}~];#var prots %delitem( G-Cold, @prots);#var stuckgcold 0} "prot-c-p" #TRIGGER {^Your crackling red-orange shield fades out.} {formattime gfire;party report Flame Shield Expires. ~[@{timed}~];#var prots %delitem( G-Fire, @prots);#var stuckgfire 0} "prot-c-p" #TRIGGER {^You see a crystal clear shield fade into existance around you.} {timer aoatime;party report Aether Armour Active.;#if !%ismember( AOA, @prots) {#var prots %additem( AOA, @prots)}} "prot-c-p" #TRIGGER {^You see a frosty blue-white shield fade into existance around you.} {timer gcold;party report Frost Shield Active.;#if !%ismember( G-Cold, @prots) {#var prots %additem( G-Cold, @prots)}} "prot-c-p" #TRIGGER {^You see a misty pale blue shield fade into existance around you.} {timer gpsi;party report Psionic Phalanx Active.;#if !%ismember( G-Psi, @prots) {#var prots %additem( G-Psi, @prots)}} "prot-c-p" #TRIGGER {^Your misty pale blue shield fades out.} {formattime gpsi;party report Psionic Phalanx Expires. ~[@{timed}~];#var prots %delitem( G-Psi, @prots);#var stuckgpsi 0} "prot-c-p" #TRIGGER {^You see an extra crystal clear shield fade into existance around you.} {timer aoatime;party report Aether Armour Active. (sticky);#if !%ismember( AOA, @prots) {#var prots %additem( AOA, @prots)};#var stuckaoa 1} "prot-c-ps" #TRIGGER {^You see an extra swirling foggy white shield fade into existance around you.} {timer gasphyx;party report Aura of Wind Active. (sticky);#if !%ismember( G-Asphyx, @prots) {#var prots %additem( G-Asphyx, @prots)};#var stuckgasphx 1} "prot-c-ps" #TRIGGER {^You see an extra frosty blue-white shield fade into existance around you.} {timer gcold;party report Frost Shield Active. (sticky);#if !%ismember( G-Cold, @prots) {#var prots %additem( G-Cold, @prots)};#var stuckgcold 1} "prot-c-ps" #TRIGGER {^You see an extra crackling red-orange shield fade into existance around you.} {timer gfire;party report Flame Shield Active. (sticky);#if !%ismember( G-Fire, @prots) {#var prots %additem( G-Fire, @prots)};#var stuckgfire 1} "prot-c-ps" #TRIGGER {^You see an extra neon purple shield fade into existance around you.} {timer gelec;party report Lightning Shield Active. (sticky);#if !%ismember( G-Elec, @prots) {#var prots %additem( G-Elec, @prots)};#var stuckgelec 1} "prot-c-ps" #TRIGGER {^You see an extra misty pale blue shield fade into existance around you.} {timer gpsi;party report Psionic Phalanx Active. (sticky);#if !%ismember( G-Psi, @prots) {#var prots %additem( G-Psi, @prots)};#var stuckgpsi 1} "prot-c-ps" #TRIGGER {^You see an extra slimy olive green shield fade into existance around you.} {timer gpoison;party report Shield of Detoxification Active. (sticky);#if !%ismember( G-Poison, @prots) {#var prots %additem( G-Poison, @prots)};#var stuckgpoison 1} "prot-c-ps" #TRIGGER {^You see an extra flickering golden shield fade into existance around you.} {timer gmagic;party report Repulsor Aura Active. (sticky);#if !%ismember( G-Magic, @prots) {#var prots %additem( G-Magic, @prots)};#var stuckgmagic 1} "prot-c-ps" #TRIGGER {^You see an extra bubbling yellow shield fade into existance around you.} {timer gacid;party report Acid Shield Active. (sticky);#if !%ismember( G-Acid, @prots) {#var prots %additem( G-Acid, @prots)};#var stuckgacid 1} "prot-c-ps" #TRIGGER {^You tweak your own nose mischievously.} {timedcheck} #TRIGGER {^(*) screams in rage and yells 'Feel your anger and strike} {grep hatred la me} "prot-aoh" #TRIGGER {^auraon} {timer aohtime;party report Aura of Hate Active.;#if !%ismember( Aura, @prots) {#var prots %additem( Aura, @prots)}} "prot-aoh" #TRIGGER {^No matches for 'hatred'.} {#gag} "prot-aoh" #TRIGGER {{His|Her|Its} eyes burn red with hatred and rage.} {auraon;#T- prot-aoh} "prot-aoh" #TRIGGER {tweaks your nose mischievously.$} {check} "party" {case} #TRIGGER {You tweak your own nose mischievously.$} {check} "party" {case} #TRIGGER {~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*$} {#co 2;x;party report} "party" {case} #TRIGGER {REPLACE_YOUR_CHAR_NAME;valkrist} {#cw 14} "party" #TRIGGER {REPLACE_YOUR_CHAR_NAME; hits*Flora*with {his|her|its} (*).$} {p report Got hit by %1 area!} "" {case} #TRIGGER {^A (*) hits you.$} {p report Got hit by a %1!} "" {case} #TRIGGER {^An (*) hits you.$} {p report Got hit by an %1!} "" {case} #TRIGGER {(*) got mad at hostile actions.$} {#co 13;p report Curses! %1 got aggressive!} "" {case} #TRIGGER {(*) is disturbed by spellcasting.$} {#co 13;p report Curses! %1 got aggressive!} "" {case} #TRIGGER {(*) seems hurt and confused.$} {#co 11;p report %1 lost its concentration!} "" {case} #TRIGGER {(*) wraps a thin wire around your throat and starts strangling!$} {p~' %1 started STRANGLING me!} "" {case} #TRIGGER {The wire loosens. You are no longer being strangled.$} {p~' No longer strangled.} "" {case} #TRIGGER {You feel DRAINED of knowledge!!!$} {#BEEP;p~' Argh! Got skilldrained!} "" {case} #TRIGGER {You are no longer satiated.$} {p~' Getting hungry!} "" {case} #TRIGGER {The water BURNS your skin.$} {p~' Water BURNS me!} "" {case} #TRIGGER {You feel more vital.$} {#co 13;p report Recovered from death.} "" {case} #TRIGGER {^(*) loses its blue glow.$} {p~' My "%1" lost its prot.} "" {case} #TRIGGER {^Your (*) gets damaged~; it~'s now in (%w) condition.$} {#BEEP;p~' Argh! My "%1" got damaged! (%2)} "" {case} #TRIGGER {^Your (*) breaks into zillions of pieces.$} {#BEEP;p~' AAARRGH! My "%1" was destroyed!!} "" {case} #TRIGGER {That really HURT!$} {p report Getting HURT!} "party" {case} #TRIGGER {You are about to DIE!$} {p report I'm DYING!} "party" {case} #TRIGGER {^(%w) lapses into unconsciousness from severe loss of blood.$} {#co 12;p report %1 goes unconscious!} "party" {case} #TRIGGER {(*) starts grappling (%w).$} {p report %1 grappled %2!} "party" {case} #TRIGGER {acquires (*) from (%w).$} {p report %2~'s "%1" was ACQUIRED!} "party" {case} #TRIGGER {You are the new leader of the party.$} {party forcefollow;p report I lead now.;} "party" {case} #TRIGGER {You cannot leave, you have been AMBUSHED.$} {p report Got AMBUSHED!} "party" {case} #TRIGGER {You do not have enough spell points to cast the spell.$} {p report Out of SPs!} "party" {case} #TRIGGER {^You score a ~*CRITICAL~* hit!$} {p~' MUAHAHA! Eat STARS!!!} "party" {case} #TRIGGER {casts a spell at you.$} {p report Got a Stat curse!} "party_effect" {case} #TRIGGER {You shiver and feel strange.$} {p report Stat curse gone.} "party_effect" {case} #TRIGGER {looks at you mesmerizingly. The world around you changes.$} {p report Got a Hallucination!} "party_effect" {case} #TRIGGER {Your mind clears.$} {p report Hallucination gone.} "party_effect" {case} #TRIGGER {(%w)~'s head glows black for a moment.$} {p~' %1 was affected by Forget.} "party_effect" {case} #TRIGGER {You feel rather empty-headed.$} {p~' I was affected by Forget.} "party_effect" {case} #TRIGGER {A fog lifts from your mind. You can remember things clearly now.$} {p~' Forget gone.} "party_effect" {case} #TRIGGER {. Your blood feels like it is on fire.$} {p~' Got a Spider touch!} "party_effect" {case} #TRIGGER {Your blood does not burn anymore.$} {p~' Spider touch gone.} "party_effect" {case} #TRIGGER {You SAVE against POISON.$} {p report Saved against poison.} "party_effect" {case} #TRIGGER {You shiver and suffer from POISON!!$} {p report I'm poisoned!} "party_effect" {case} #TRIGGER {You feel the poison leaving your veins!$} {p report No longer poisoned.} "party_effect" {case} #TRIGGER {You feel very weak! Maybe your heart stopped?$} {p~' Got a Curse of Tarmalen!} "party_effect" {case} #TRIGGER {You feel relieved.$} {p~' Suppress magic gone.} "party_effect" {case} #TRIGGER {^rikki ja poikki} {p~' --,-~'-{@ DEST ARMOUR @}-~'-,--} "combat_spells" {case} #TRIGGER {^se on sarki nyt} {p~' --,-~'-{@ DEST WEAPON @}-~'-,--} "combat_spells" {case} #TRIGGER {^sahanpurua} {p~' --,-~'-{@ !DISINTEGRATE! @}-~'-,--} "combat_spells" {case} #TRIGGER {^fah relep krlnpth} {p~' Immolate was cast.} "combat_spells" {case} #TRIGGER {^voi hellapoliisin kevatnuija} {p~' Magic Suppression was cast.} "combat_spells" {case} #TRIGGER {winces and looks a bit braver.$} {p~' Wither Expires.} "combat_spells" {case} #TRIGGER {^This location is now surrounded in a shimmering blue forcefield.$} {p report Shelter Active.} "combat_fields" {case} #TRIGGER {^The shimmering blue forcefield vanishes.$} {p report Shelter Expires.} "combat_fields" {case} #TRIGGER {This location is now surrounded in a shining green forcefield.$} {p report Anti Magic Field Active.} "combat_fields" {case} #TRIGGER {The shining green forcefield vanishes.$} {p report Anti Magic Field Expires.} "combat_fields" {case} #TRIGGER {This location is now surrounded in a banded green forcefield.$} {p report Force Dome Active.} "combat_fields" {case} #TRIGGER {The banded green forcefield vanishes.$} {p report Force Dome Expires.} "combat_fields" {case} #TRIGGER {This location is now surrounded in a aquamarine blue forcefield.$} {p report Rain Active.} "combat_fields" {case} #TRIGGER {The aquamarine blue forcefield vanishes.$} {p report Rain Expires.} "combat_fields" {case} #TRIGGER {This location is now surrounded in a desert yellow forcefield.$} {p report Drying Wind Active.} "combat_fields" {case} #TRIGGER {The desert yellow forcefield vanishes.$} {p report Drying Wind Expires.} "combat_fields" {case} #TRIGGER {This location is now surrounded in a electric blue forcefield.$} {p report Electric Field Active.} "combat_fields" {case} #TRIGGER {The electric blue forcefield vanishes.$} {p report Electric Field Expires.} "combat_fields" {case} #TRIGGER {This location is now surrounded in a miserably gray forcefield.$} {p report Field of Fear Active.} "combat_fields" {case} #TRIGGER {The miserably gray forcefield vanishes.$} {p report Field of Fear Expires.} "combat_fields" {case} #TRIGGER {A aquamarine blue force field surrounds this area.$} {#cw 3} "combat_spells|combat_fields_color" {case} #TRIGGER {A desert yellow force field surrounds this area.$} {#cw 14} "combat_spells|combat_fields_color" {case} #TRIGGER {A shimmering blue force field surrounds this area.$} {#cw 9} "combat_spells|combat_fields_color" {case} #TRIGGER {A shining green force field surrounds this area.$} {#cw 10} "combat_spells|combat_fields_color" {case} #TRIGGER {A banded green force field surrounds this area.$} {#cw 2} "combat_spells|combat_fields_color" {case} #TRIGGER {A electric blue force field surrounds this area.$} {#cw 11} "combat_spells|combat_fields_color" {case} #TRIGGER {A miserably gray force field surrounds this area.$} {#cw 8} "combat_spells|combat_fields_color" {case} #TRIGGER {^(*) is defenseless against (%w) damage.$} {p~' %1 resists 0% %2.} "cda" {case} #TRIGGER {^(*) seems to be almost defenseless against (%w) damage.$} {p~' %1 resists 20% %2.} "cda" {case} #TRIGGER {^(*) has some resistance against (%w) damage.$} {p~' %1 resists 40% %2.} "cda" {case} #TRIGGER {^(*) seems to be moderately resistant against (%w) damage.$} {p~' %1 resists 60% %2.} "cda" {case} #TRIGGER {^(*) has good resistance against (%w) damage.$} {p~' %1 resists 80% %2.} "cda" {case} #TRIGGER {^(*) seems almost immune against (%w) damage.$} {p~' %1 resists 100% %2.} "cda" {case} #TRIGGER {^You look around and find a suitable spot on the ground to rest} {#var campstatus Unavailable} "camp" {case} #TRIGGER {^You feel a bit tired.$} {#var campstatus Available} "camp" {case} #TRIGGER {^You feel like camping a little.$} {#var campstatus Available} "camp" {case} #TRIGGER {^You stretch yourself and consider about camping.$} {#var campstatus Available} "camp" {case} #TRIGGER {R.I.P} {lich drain} #TRIGGER {Vesku holds} {get corpse} "" {disable} #TRIGGER {The word "(%w)" appears.} {%1} #TRIGGER {Yggrasil chants with an eerie hollow voice some arcane sounding words.} {get all corpse} #TRIGGER {'tonnikalaa'} {#sub {'tonnikalaa' %ansi(white)(Heavy weight)}} "Prot-ID" #TRIGGER {'..... .... ... .. . .!'} {#sub {'..... .... ... .. . .!' %ansi(white)(Invisibility)}} "Prot-ID" #TRIGGER {'~$~%~&~@ ~#~*~%~@~*~@~# ~$~&~*~@~#'} {#sub {'$%&@ #*%@*@# $&*@#' %ansi(white)(See invisibility)}} "Prot-ID" #TRIGGER {'~^ ~!~)'} {#sub {'^ !)' %ansi(white)(Flex shield)}} "Prot-ID" #TRIGGER {'demoni on pomoni'} {#sub {'demoni on pomoni' %ansi(white)(Infravision)}} "Prot-ID" #TRIGGER {'diiiiuuunz aaanziz'} {#sub {'diiiiuuunz aaanziz' %ansi(white)(Displacement)}} "Prot-ID" #TRIGGER {'good is dumb'} {#sub {'good is dumb' %ansi(white)(Protection from good)}} "Prot-ID" #TRIGGER {'Grant your worshipper your protection'} {#sub {'Grant your worshipper your protection' %ansi(white)(Shield of faith)}} "Prot-ID" #TRIGGER {'harnaxan temnahecne'} {#sub {'harnaxan temnahecne' %ansi(white)(Unpain)}} "Prot-ID" #TRIGGER {'Jeeeeeeeeeeeesuuuuuuuus'} {#sub {'Jeeeeeeeeeeeesuuuuuuuus' %ansi(white)(Water walking)}} "Prot-ID" #TRIGGER {'nilaehz arzocupne'} {#sub {'nilaehz arzocupne' %ansi(white)(Blessing of tarmalen)}} "Prot-ID" #TRIGGER {'nilaehz temnahecne'} {#sub {'nilaehz temnahecne' %ansi(white)(Regeneration/Curse of tarmalen)}} "Prot-ID" #TRIGGER {'nsiiznau'} {#sub {'nsiiznau' %ansi(white)(Shield of protection)}} "Prot-ID" #TRIGGER {'ziiiuuuuns wiz'} {#sub {'ziiiuuuuns wiz' %ansi(white)(Blurred image)}} "Prot-ID" #TRIGGER {'hot hot not zeis daimons'} {#sub {'hot hot not zeis daimons' %ansi(white)(Heat reduction)}} "Prot-ID" #TRIGGER {'kablaaaammmmm bliitz zundfer'} {#sub {'kablaaaammmmm bliitz zundfer' %ansi(white)(Energy channeling)}} "Prot-ID" #TRIGGER {'meke tul magic'} {#sub {'meke tul magic' %ansi(white)(Magic dispersion)}} "Prot-ID" #TRIGGER {'morri nam pantoloosa'} {#sub {'morri nam pantoloosa' %ansi(white)(Toxic dilution)}} "Prot-ID" #TRIGGER {'qor monoliftus'} {#sub {'qor monoliftus' %ansi(white)(Ether boundary)}} "Prot-ID" #TRIGGER {'skaki barictos yetz fiil'} {#sub {'skaki barictos yetz fiil' %ansi(white)(Frost insulation)}} "Prot-ID" #TRIGGER {'sulphiraidzik hydrochloodriz gidz zuf'} {#sub {'sulphiraidzik hydrochloodriz gidz zuf' %ansi(white)(Corrosion shield)}} "Prot-ID" #TRIGGER {'toughen da mind reeez un biis'} {#sub {'toughen da mind reeez un biis' %ansi(white)(Psychic sanctuary)}} "Prot-ID" #TRIGGER {'ztonez des deckers'} {#sub {'ztonez des deckers' %ansi(white)(Force absorption)}} "Prot-ID" #TRIGGER {'sanctus Exzordus'} {#sub {'sanctus Exzordus' %ansi(white)(Protection from evil)}} "Prot-ID" #TRIGGER {'tuo fo wen stanhc'} {#sub {'tuo fo wen stanhc' %ansi(white)(Resurrect)}} "Prot-ID" #TRIGGER {'vokinsalak elfirtluassa'} {#sub {'vokinsalak elfirtluassa' %ansi(white)(Raise dead)}} "Prot-ID" #TRIGGER {'I HATE MAGIC'} {#sub {'I HATE MAGIC' %ansi(white)(Mana drain)}} "Prot-ID" #TRIGGER {'sanctus angeliq'} {#sub {'sanctus angeliq' %ansi(white)(Soul shield)}} "Prot-ID" #TRIGGER {'lkzaz zueei enz orn'} {#sub {'lkzaz zueei enz orn' %ansi(white)(Remove scar)}} "Prot-ID" #TRIGGER {'fooohh haaahhh booooloooooh'} {#sub {'fooohh haaahhh booooloooooh' %ansi(white)(Aura detection)}} "Prot-ID" #TRIGGER {'withing thang walz'} {#sub {'withing thang walz' %ansi(white)(Shelter)}} "Prot-ID" #TRIGGER {'removezzzzzarmour'} {#sub {'removezzzzzarmour' %ansi(white)(Dispel magical protection)}} "Prot-ID" #TRIGGER {'ful'} {#sub {'ful' %ansi(white)(Light)}} "Prot-ID" #TRIGGER {'na ful'} {#sub {'na ful' %ansi(white)(Darkness)}} "Prot-ID" #TRIGGER {'vas na ful'} {#sub {'vas na ful' %ansi(white)(Greater darkness)}} "Prot-ID" #TRIGGER {'greeeenie fiiingerie'} {#sub {'greeeenie fiiingerie' %ansi(white)(Create herb)}} "Prot-ID" #TRIGGER {'Paxus'} {#sub {'Paxus' %ansi(white)(Unstun)}} "Prot-ID" #TRIGGER {'infernalicus domus arachnid rex'} {#sub {'infernalicus domus arachnid rex' %ansi(white)(Spider demon control)}} "Prot-ID" #TRIGGER {'cah mar nak grttzt'} {#sub {'cah mar nak grttzt' %ansi(white)(Cold ray)}} "Prot-ID" #TRIGGER {'PAF PAF PAF!'} {#sub {'PAF PAF PAF!' %ansi(white)(Harm body)}} "Prot-ID" #TRIGGER {'fah mar nak grttzt'} {#sub {'fah mar nak grttzt' %ansi(white)(Lava blast)}} "Prot-ID" #TRIGGER {'ghht mar nak grttzt'} {#sub {'ghht mar nak grttzt' %ansi(white)(Blast vacuum)}} "Prot-ID" #TRIGGER {'fzz mar nak grttzt'} {#sub {'fzz mar nak grttzt' %ansi(white)(Acid blast)}} "Prot-ID" #TRIGGER {'krkx mar nak grttzt'} {#sub {'krkx mar nak grttzt' %ansi(white)(Summon carnal spores)}} "Prot-ID" #TRIGGER {'zot mar nak grttzt'} {#sub {'zot mar nak grttzt' %ansi(white)(Electrocution)}} "Prot-ID" #TRIGGER {'gtzt mar nak grttzt'} {#sub {'gtzt mar nak grttzt' %ansi(white)(Golden arrow)}} "Prot-ID" #TRIGGER {'gtzt zur fehh'} {#sub {'gtzt zur fehh' %ansi(white)(Magic missile)}} "Prot-ID" #TRIGGER {'fzz zur semen'} {#sub {'fzz zur semen' %ansi(white)(Acid arrow)}} "Prot-ID" #TRIGGER {'zot mar nak grttzt gnatlnamauch'} {#sub {'zot mar nak grttzt gnatlnamauch' %ansi(white)(Chain lightning)}} "Prot-ID" #TRIGGER {'fah mar nak grttzt gnatlnamauch'} {#sub {'fah mar nak grttzt gnatlnamauch' %ansi(white)(Lava storm)}} "Prot-ID" #TRIGGER {'ghht mar nak grttzt gnatlnamauch'} {#sub {'ghht mar nak grttzt gnatlnamauch' %ansi(white)(Vacuum globe)}} "Prot-ID" #TRIGGER {'krkx mar nak grttzt gnatlnamauch'} {#sub {'krkx mar nak grttzt gnatlnamauch' %ansi(white)(Killing cloud)}} "Prot-ID" #TRIGGER {'fzz mar nak grttzt gnatlnamauch'} {#sub {'fzz mar nak grttzt gnatlnamauch' %ansi(white)(Acid storm)}} "Prot-ID" #TRIGGER {'gtzt mar nak grttzt gnatlnamauch'} {#sub {'gtzt mar nak grttzt gnatlnamauch' %ansi(white)(Magic eruption)}} "Prot-ID" #TRIGGER {'flzeeeziiiiying nyyyaaa'} {#sub {'flzeeeziiiiying nyyyaaa' %ansi(white)(Go)}} "Prot-ID" #TRIGGER {'xafe ayz xckgandhuzqarr'} {#sub {'xafe ayz xckgandhuzqarr' %ansi(white)(Teleport without error)}} "Prot-ID" #TRIGGER {'Judicandee iocus merciaa Tarmalen'} {#sub {'Judicandee iocus merciaa Tarmalen' %ansi(white)(Guardian angel)}} "Prot-ID" #TRIGGER {'Ziiiiiiiiiiit Ziit Ziiiit'} {#sub {'Ziiiiiiiiiiit Ziit Ziiiit' %ansi(white)(Electric field)}} "Prot-ID" #TRIGGER {'habbi urblk'} {#sub {'habbi urblk' %ansi(white)(Call pigeon)}} "Prot-ID" #TRIGGER {'~%'} {#sub {'%' %ansi(white)(Earthquake)}} "Prot-ID" #TRIGGER {'~$ ~!~^'} {#sub {'$ !^' %ansi(white)(Drain pool)}} "Prot-ID" #TRIGGER {'~# ~!~('} {#sub {'# !(' %ansi(white)(Charge staff)}} "Prot-ID" #TRIGGER {'huku mopo huku'} {#sub {'huku mopo huku' %ansi(white)(Rain)}} "Prot-ID" #TRIGGER {'hooooooooooowwwwwwwwwwwlllllllllllllll'} {#sub {'hooooooooooowwwwwwwwwwwlllllllllllllll' %ansi(white)(Drying wind)}} "Prot-ID" #TRIGGER {'~# ~!~#'} {#sub {'# !#' %ansi(white)(Create mud)}} "Prot-ID" #TRIGGER {'Zmasching Pupkins's infanitsadnnes'} {#sub {'Zmasching Pupkins's infanitsadnnes' %ansi(white)(Mellon collie)}} "Prot-ID" #TRIGGER {'yugzhrr paf'} {#sub {'yugzhrr paf' %ansi(white)(Aneurysm)}} "Prot-ID" #TRIGGER {'rhuuuumm angotz amprltz'} {#sub {'rhuuuumm angotz amprltz' %ansi(white)(Cause serious wounds)}} "Prot-ID" #TRIGGER {'rhuuuumm angotz klekltz'} {#sub {'rhuuuumm angotz klekltz' %ansi(white)(Cause critical wounds)}} "Prot-ID" #TRIGGER {'yugzhrr'} {#sub {'yugzhrr' %ansi(white)(Hemorrhage)}} "Prot-ID" #TRIGGER {'whoosy banzziii pal eeeiizz dooneb'} {#sub {'whoosy banzziii pal eeeiizz dooneb' %ansi(white)(Dispel good)}} "Prot-ID" #TRIGGER {'ZAP ZAP ZAP!'} {#sub {'ZAP ZAP ZAP!' %ansi(white)(Heal body)}} "Prot-ID" #TRIGGER {'viiltaja jaska'} {#sub {'viiltaja jaska' %ansi(white)(Make scar)}} "Prot-ID" #TRIGGER {'Bastage'} {#sub {'Bastage' %ansi(white)(Bastardly balm)}} "Prot-ID" #TRIGGER {'With this ring, i do deconsecrate thee'} {#sub {'With this ring, i do deconsecrate thee' %ansi(white)(Unholy matrimony)}} "Prot-ID" #TRIGGER {'saugaiii'} {#sub {'saugaiii' %ansi(white)(Poison)}} "Prot-ID" #TRIGGER {'moon fiksu, soot tyhma - opi tasta taika'} {#sub {'moon fiksu, soot tyhma - opi tasta taika' %ansi(white)(Spellteaching)}} "Prot-ID" #TRIGGER {'aamad ato naav aanarub atyak ala'} {#sub {'aamad ato naav aanarub atyak ala' %ansi(white)(Psychic purge)}} "Prot-ID" #TRIGGER {'niihek atierapip aj niiramaan aaffaj'} {#sub {'niihek atierapip aj niiramaan aaffaj' %ansi(white)(Psionic shield)}} "Prot-ID" #TRIGGER {'nostaaaanndiz noszum'} {#sub {'nostaaaanndiz noszum' %ansi(white)(Iron will)}} "Prot-ID" #TRIGGER {'xulu tango charlie'} {#sub {'xulu tango charlie' %ansi(white)(Force dome)}} "Prot-ID" #TRIGGER {'wheeeaaaaaa oooooo'} {#sub {'wheeeaaaaaa oooooo' %ansi(white)(Field of fear)}} "Prot-ID" #TRIGGER {'ragus on etsat mumixam!'} {#sub {'ragus on etsat mumixam!' %ansi(white)(Unstable mutation)}} "Prot-ID" #TRIGGER {'vaxtextraktdryck'} {#sub {'vaxtextraktdryck' %ansi(white)(Mental glance)}} "Prot-ID" #TRIGGER {'vorek ky taree'} {#sub {'vorek ky taree' %ansi(white)(Paralyze)}} "Prot-ID" #TRIGGER {'kakakaaa tsooon'} {#sub {'kakakaaa tsooon' %ansi(white)(Mental watch)}} "Prot-ID" #TRIGGER {'peilikuvia ja lasinsirpaleita'} {#sub {'peilikuvia ja lasinsirpaleita' %ansi(white)(Mirror image)}} "Prot-ID" #TRIGGER {'~% ~!~('} {#sub {'% !(' %ansi(white)(Earth skin)}} "Prot-ID" #TRIGGER {'~% ~!~^'} {#sub {'% !^' %ansi(white)(Earth power)}} "Prot-ID" #TRIGGER {'~!~('} {#sub {'!(' %ansi(white)(Shapechange)}} "Prot-ID" #TRIGGER {'~!~( ~!~!'} {#sub {'!( !!' %ansi(white)(Star light)}} "Prot-ID" #TRIGGER {'~!~* ~*'} {#sub {'!* *' %ansi(white)(Runic heal)}} "Prot-ID" #TRIGGER {'Annatheer graaweizta'} {#sub {'Annatheer graaweizta' %ansi(white)(Mind development)}} "Prot-ID" #TRIGGER {'omm zur fehh'} {#sub {'omm zur fehh' %ansi(white)(Mind blast)}} "Prot-ID" #TRIGGER {'omm zur sanc'} {#sub {'omm zur sanc' %ansi(white)(Psibolt)}} "Prot-ID" #TRIGGER {'omm mar nak semen'} {#sub {'omm mar nak semen' %ansi(white)(Mind disruption)}} "Prot-ID" #TRIGGER {'tora tora tora'} {#sub {'tora tora tora' %ansi(white)(Psychic crush)}} "Prot-ID" #TRIGGER {'omm zur semen gnatlnamauch'} {#sub {'omm zur semen gnatlnamauch' %ansi(white)(Psychic shout)}} "Prot-ID" #TRIGGER {'omm mar nak grttzt gnatlnamauch'} {#sub {'omm mar nak grttzt gnatlnamauch' %ansi(white)(Psychic storm)}} "Prot-ID" #TRIGGER {'omm zur semen'} {#sub {'omm zur semen' %ansi(white)(Psi blast)}} "Prot-ID" #TRIGGER {'fzz mar nak semen'} {#sub {'fzz mar nak semen' %ansi(white)(Acid ray)}} "Prot-ID" #TRIGGER {'zot mar nak semen'} {#sub {'zot mar nak semen' %ansi(white)(Forked lightning)}} "Prot-ID" #TRIGGER {'krkx zur fehh'} {#sub {'krkx zur fehh' %ansi(white)(Thorn spray)}} "Prot-ID" #TRIGGER {'krkx zur semen'} {#sub {'krkx zur semen' %ansi(white)(Venom strike)}} "Prot-ID" #TRIGGER {'ghht zur fehh'} {#sub {'ghht zur fehh' %ansi(white)(Vacuum bolt)}} "Prot-ID" #TRIGGER {'ghht zur sanc gnatlnamauch'} {#sub {'ghht zur sanc gnatlnamauch' %ansi(white)(Vacuum ball)}} "Prot-ID" #TRIGGER {'gtzt zur semen gnatlnamauch'} {#sub {'gtzt zur semen gnatlnamauch' %ansi(white)(Magic wave)}} "Prot-ID" #TRIGGER {'gtzt zur sanc'} {#sub {'gtzt zur sanc' %ansi(white)(Summon lesser spores)}} "Prot-ID" #TRIGGER {'gtzt mar nak semen'} {#sub {'gtzt mar nak semen' %ansi(white)(Summon greater spores)}} "Prot-ID" #TRIGGER {'ghht zur zac'} {#sub {'ghht zur fehh' %ansi(white)(Suffocation)}} "Prot-ID" #TRIGGER {'ghht mar nak semen'} {#sub {'ghht mar nak semen' %ansi(white)(Strangulation)}} "Prot-ID" #TRIGGER {'zot zur fehh'} {#sub {'zot zur fehh' %ansi(white)(Shocking grasp)}} "Prot-ID" #TRIGGER {'krkx mar nak semen'} {#sub {'krkx mar nak semen' %ansi(white)(Power blast)}} "Prot-ID" #TRIGGER {'krkx zur sanc gnatlnamauch'} {#sub {'krkx zur sanc gnatlnamauch' %ansi(white)(Poison spray)}} "Prot-ID" #TRIGGER {'krkx zur sanc'} {#sub {'krkx zur sanc' %ansi(white)(Poison blast)}} "Prot-ID" #TRIGGER {'fah zur sanc gnatlnamauch'} {#sub {'fah zur sanc gnatlnamauch' %ansi(white)(Meteor swarm)}} "Prot-ID" #TRIGGER {'zot mar nak semen gnatlnamauch'} {#sub {'zot mar nak semen gnatlnamauch' %ansi(white)(Lightning storm)}} "Prot-ID" #TRIGGER {'gtzt zur semen'} {#sub {'gtzt zur semen' %ansi(white)(Levin bolt)}} "Prot-ID" #TRIGGER {'cah mar nak semen'} {#sub {'cah mar nak semen' %ansi(white)(Icebolt)}} "Prot-ID" #TRIGGER {'fah zur fehh'} {#sub {'fah zur fehh' %ansi(white)(Flame arrow)}} "Prot-ID" #TRIGGER {'fah zur sanc'} {#sub {'fah zur sanc' %ansi(white)(Firebolt)}} "Prot-ID" #TRIGGER {'fah zur semen'} {#sub {'fah zur semen' %ansi(white)(Fire blast)}} "Prot-ID" #TRIGGER {'fzz zur fehh'} {#sub {'fzz zur fehh' %ansi(white)(Disruption)}} "Prot-ID" #TRIGGER {'ghht zur semen'} {#sub {'ghht zur semen' %ansi(white)(Chaos bolt)}} "Prot-ID" #TRIGGER {'zot zur semen'} {#sub {'zot zur semen' %ansi(white)(Blast lightning)}} "Prot-ID" #TRIGGER {'fzz zur sanc gnatlnamauch'} {#sub {'fzz zur sanc gnatlnamauch' %ansi(white)(Acid rain)}} "Prot-ID" #TRIGGER {'fzz zur sanc'} {#sub {'fzz zur sanc' %ansi(white)(Acid wind)}} "Prot-ID" #TRIGGER {'zot zur sanc'} {#sub {'zot zur sanc' %ansi(white)(Lightning bolt)}} "Prot-ID" #TRIGGER {'fah mar nak semen'} {#sub {'fah mar nak semen' %ansi(white)(Meteor blast)}} "Prot-ID" #TRIGGER {'rise Rise RISE'} {#sub {'rise Rise RISE' %ansi(white)(Floating)}} "Prot-ID" #TRIGGER {'daaa timaaa of daaa maaanth'} {#sub {'daaa timaaa of daaa maaanth' %ansi(white)(Moon sense)}} "Prot-ID" #TRIGGER {'cah zur fehh'} {#sub {'cah zur fehh' %ansi(white)(Chill touch)}} "Prot-ID" #TRIGGER {'cah zur sanc'} {#sub {'cah zur sanc' %ansi(white)(Flaming ice)}} "Prot-ID" #TRIGGER {'cah zur semen gnatlnamauch'} {#sub {'cah zur semen gnatlnamauch' %ansi(white)(Cone of cold)}} "Prot-ID" #TRIGGER {'cah mar nak grttzt gnatlnamauch'} {#sub {'cah mar nak grttzt gnatlnamauch' %ansi(white)(Hailstorm)}} "Prot-ID" #TRIGGER {'cah zur semen'} {#sub {'cah zur semen' %ansi(white)(Darkfire)}} "Prot-ID" #TRIGGER {'zing yulygul bugh'} {#sub {'zing yulygul bugh' %ansi(white)(Fireball)}} "Prot-ID" #TRIGGER {'rex car bus xzar'} {#sub {'rex car bus xzar' %ansi(white)(Floating disc)}} "Prot-ID" #TRIGGER {'jumpiiz laika wabbitzz'} {#sub {'jumpiiz laika wabbitzz' %ansi(white)(Quicksilver)}} "Prot-ID" #TRIGGER {'roope ankka ruleltaa'} {#sub {'roope ankka ruleltaa' %ansi(white)(Create money)}} "Prot-ID" #TRIGGER {'mega visa huijari'} {#sub {'mega visa huijari' %ansi(white)(Identify)}} "Prot-ID" #TRIGGER {'blueeeeeeeeeee****saka??am!a'} {#sub {'blueeeeeeeeeee****saka??am!a' %ansi(white)(Protect armour/item/weapon)}} "Prot-ID" #TRIGGER {'bat-o-mat'} {#sub {'bat-o-mat' %ansi(white)(Remote banking)}} "Prot-ID" #TRIGGER {'havia kauhistus pois'} {#sub {'havia kauhistus pois' %ansi(white)(Banish)}} "Prot-ID" #TRIGGER {'buuuummbzdiiiiiibummm'} {#sub {'buuuummbzdiiiiiibummm' %ansi(white)(Mobile cannon)}} "Prot-ID" #TRIGGER {'gwwaaajj'} {#sub {'gwwaaajj' %ansi(white)(Summon)}} "Prot-ID" #TRIGGER {'mad rad dar'} {#sub {'mad rad dar' %ansi(white)(Wizard eye)}} "Prot-ID" #TRIGGER {'xafe xyyqh xckgandhuzqarr'} {#sub {'xafe xyyqh xckgandhuzqarr' %ansi(white)(Teleport with error)}} "Prot-ID" #TRIGGER {'annihilar hzzz golum'} {#sub {'annihilar hzzz golum' %ansi(white)(Detect alignment)}} "Prot-ID" #TRIGGER {'freudemas egoid'} {#sub {'freudemas egoid' %ansi(white)(Cure player)}} "Prot-ID" #TRIGGER {'Creo Herbamus Satisfus'} {#sub {'Creo Herbamus Satisfus' %ansi(white)(Satiate person)}} "Prot-ID" #TRIGGER {'naxanhar hecnatemne'} {#sub {'naxanhar hecnatemne' %ansi(white)(Soul hold)}} "Prot-ID" #TRIGGER {'Impetiquo es bien'} {#sub {'Impetiquo es bien' %ansi(white)(Lessen poison)}} "Prot-ID" #TRIGGER {'Siwa on selvaa saastoa'} {#sub {'Siwa on selvaa saastoa' %ansi(white)(Restore)}} "Prot-ID" #TRIGGER {'judicandus saugaiii'} {#sub {'judicandus saugaiii' %ansi(white)(Remove poison)}} "Prot-ID" #TRIGGER {'judicandus littleee'} {#sub {'judicandus littleee' %ansi(white)(Heal self)}} "Prot-ID" #TRIGGER {'judicandus mercuree'} {#sub {'judicandus mercuree' %ansi(white)(Cure light wounds)}} "Prot-ID" #TRIGGER {'judicandus ignius'} {#sub {'judicandus ignius' %ansi(white)(Cure serious wounds)}} "Prot-ID" #TRIGGER {'judicandus mangenic'} {#sub {'judicandus mangenic' %ansi(white)(Cure critical wounds)}} "Prot-ID" #TRIGGER {'judicandus pzarcumus'} {#sub {'judicandus pzarcumus' %ansi(white)(Minor heal)}} "Prot-ID" #TRIGGER {'judicandus pafzarmus'} {#sub {'judicandus pafzarmus' %ansi(white)(Major heal)}} "Prot-ID" #TRIGGER {'judicandus zapracus'} {#sub {'judicandus zapracus' %ansi(white)(True heal)}} "Prot-ID" #TRIGGER {'pzzarr paf'} {#sub {'pzzarr paf' %ansi(white)(Half heal)}} "Prot-ID" #TRIGGER {'judicandus puorgo ignius'} {#sub {'judicandus puorgo ignius' %ansi(white)(Minor party heal)}} "Prot-ID" #TRIGGER {'judicandus puorgo mangenic'} {#sub {'judicandus puorgo mangenic' %ansi(white)(Major party heal)}} "Prot-ID" #TRIGGER {'Corporem Connecticut Corporee'} {#sub {'Corporem Connecticut Corporee' %ansi(white)(Life link)}} "Prot-ID" #TRIGGER {'Naturallis Judicandus Imellys'} {#sub {'Naturallis Judicandus Imellys' %ansi(white)(Natural renewal)}} "Prot-ID" #TRIGGER {'koko mudi kuntoon, hep'} {#sub {'koko mudi kuntoon, hep' %ansi(white)(Heal all)}} "Prot-ID" #TRIGGER {'mumbo jumbo'} {#sub {'mumbo jumbo' %ansi(white)(Deaths door)}} "Prot-ID" #TRIGGER {'likz az zurgeeon'} {#sub {'likz az zurgeeon' %ansi(white)(Sex change)}} "Prot-ID" #TRIGGER {'Faerwon, grant your favor!'} {#sub {'Faerwon, grant your favor!' %ansi(white)(Bless armament)}} "Prot-ID" #TRIGGER {'Renew our strength'} {#sub {'Renew our strength' %ansi(white)(Laying on hands)}} "Prot-ID" #TRIGGER {'rtsstr uurthg'} {#sub {'rtsstr uurthg' %ansi(white)(Curse of ogre)}} "Prot-ID" #TRIGGER {'yugfzhrrr suuck suuuuuuck suuuuuuuuuuck'} {#sub {'yugfzhrrr suuck suuuuuuck suuuuuuuuuuck' %ansi(white)(Energy drain)}} "Prot-ID" #TRIGGER {'vaka vanha vainamoinen'} {#sub {'vaka vanha vainamoinen' %ansi(white)(Entropy)}} "Prot-ID" #TRIGGER {'nitin uurthg'} {#sub {'nitin uurthg' %ansi(white)(Feeblemind)}} "Prot-ID" #TRIGGER {'imprickening zang gah'} {#sub {'imprickening zang gah' %ansi(white)(Imprisonment)}} "Prot-ID" #TRIGGER {'ddt ddt ddt is good for you and me!'} {#sub {'ddt ddt ddt is good for you and me!' %ansi(white)(Poison cloud)}} "Prot-ID" #TRIGGER {'May this become the blood of the Spider queen'} {#sub {'May this become the blood of the Spider queen' %ansi(white)(Venom blade)}} "Prot-ID" #TRIGGER {'tamakan natelo assim'} {#sub {'tamakan natelo assim' %ansi(white)(All-seeing eye)}} "Prot-ID" #TRIGGER {'Khizanth Arachnidus Walkitus'} {#sub {'Khizanth Arachnidus Walkitus' %ansi(white)(Spider walk)}} "Prot-ID" #TRIGGER {'Khizanth Arachnidus Hatredus'} {#sub {'Khizanth Arachnidus Hatredus' %ansi(white)(Spider wrath)}} "Prot-ID" #TRIGGER {'arachnid infernalicus arachnoidus demonicus'} {#sub {'arachnid infernalicus arachnoidus demonicus' %ansi(white)(Spider demon conjuration)}} "Prot-ID" #TRIGGER {'Khizanth Arachnidus Vitalis'} {#sub {'Khizanth Arachnidus Vitalis' %ansi(white)(Hunger of the spider)}} "Prot-ID" #TRIGGER {'Khizanth Arachnidus Diametricus'} {#sub {'Khizanth Arachnidus Diametricus' %ansi(white)(Spider touch)}} "Prot-ID" #TRIGGER {'Khirsah Zokant Arachnidus'} {#sub {'Khirsah Zokant Arachnidus' %ansi(white)(Spider demon inquiry)}} "Prot-ID" #TRIGGER {'dsaflk aslfoir'} {#sub {'dsaflk aslfoir' %ansi(white)(Blade of fire)}} "Prot-ID" #TRIGGER {'Polo Polomii'} {#sub {'Polo Polomii' %ansi(white)(Flame fists)}} "Prot-ID" #TRIGGER {'Sanctum circum'} {#sub {'Sanctum circum' %ansi(white)(Holy bolt)}} "Prot-ID" #TRIGGER {'Sanctum disqum'} {#sub {'Sanctum disqum' %ansi(white)(Dispel undead)}} "Prot-ID" #TRIGGER {'infernalicus nexus arachnid rex'} {#sub {'infernalicus domus arachnid rex' %ansi(white)(Spider demon channeling)}} "Prot-ID" #TRIGGER {'jammpa humppa ryydy mopsi'} {#sub {'jammpa humppa ryydy mopsi' %ansi(white)(Flip)}} "Prot-ID" #TRIGGER {'taikoja ma inhoan'} {#sub {'taikoja ma inhoan' %ansi(white)(Anti magic field)}} "Prot-ID" #TRIGGER {'AeaH~*h~*~*~*Gdg'} {#sub {'AeaH*h***Gdg' %ansi(white)(Con fioco)}} "Prot-ID" #TRIGGER {'Sanctus inxze'} {#sub {'Sanctus inxze' %ansi(white)(Holy hand)}} "Prot-ID" #TRIGGER {'Ez Div'} {#sub {'Ez Div' %ansi(white)(Dispel evil)}} "Prot-ID" #TRIGGER {'vaka tosi vanha vainamoinen'} {#sub {'vaka tosi vanha vainamoinen' %ansi(white)(Area entropy)}} "Prot-ID" #TRIGGER {'fooharribah inaminos cantor'} {#sub {'fooharribah inaminos cantor' %ansi(white)(Armour of aether)}} "Prot-ID" #TRIGGER {'BBBBOOOOOO!!!!'} {#sub {'BBBBOOOOOO!!!!' %ansi(white)(Terror)}} "Prot-ID" #TRIGGER {'Thar! Rauko! Mor! Ris-Rim! Fuin-Heru! GOR! Gurthgwath!n'} {#sub {'Thar! Rauko! Mor! Ris-Rim! Fuin-Heru! GOR! Gurthgwath!n' %ansi(white)(Noituloves deathlore)}} "Prot-ID" #TRIGGER {'hnnn....Urrgggg.....RRAAHH!!!'} {#sub {'hnnn....Urrgggg.....RRAAHH!!!' %ansi(white)(Energy aura)}} "Prot-ID" #TRIGGER {'hhhnnnnnrrrrraaahhh!!'} {#sub {'hhhnnnnnrrrrraaahhh!!' %ansi(white)(Energy aura)}} "Prot-ID" #TRIGGER {'RRRRAAAAAHHRRRRGGGGGGHHH!!!!!'} {#sub {'RRRRAAAAAHHRRRRGGGGGGHHH!!!!!' %ansi(white)(Energy aura)}} "Prot-ID" #TRIGGER {'shar ryo den...Haa!'} {#sub {'shar ryo den...Haa!' %ansi(white)(Channelball)}} "Prot-ID" #TRIGGER {'Gawd DAMN IT!'} {#sub {'Gawd DAMN IT!' %ansi(white)(Damn armament)}} "Prot-ID" #TRIGGER {'tsaibaa'} {#sub {'tsaibaa' %ansi(white)(Channelbolt)}} "Prot-ID" #TRIGGER {'enfuego delyo'} {#sub {'enfuego delyo' %ansi(white)(Replenish ally)}} "Prot-ID" #TRIGGER {'Haii!'} {#sub {'Haii!' %ansi(white)(Tiger claw)}} "Prot-ID" #TRIGGER {'riljya'} {#sub {'riljya' %ansi(white)(Personal force field)}} "Prot-ID" #TRIGGER {'dIsCHoRD'} {#sub {'dIsCHoRD' %ansi(white)(Noituloves dischord)}} "Prot-ID" #TRIGGER {pwerrrr'} {#sub { pwerrrr' %ansi(white)(Dimension door)}} "Prot-ID" #TRIGGER {'ja nyt kenka kepposasti nousee'} {#sub {'ja nyt kenka kepposasti nousee' %ansi(white)(Field of light)}} "Prot-ID" #TRIGGER {'vas ful'} {#sub {'vas ful' %ansi(white)(Greater light)}} "Prot-ID" #TRIGGER {'kewa dan dol rae hout'} {#sub {'kewa dan dol rae hout' %ansi(white)(Degenerate person)}} "Prot-ID" #TRIGGER {'shamarubu incixtes delfo'} {#sub {'shamarubu incixtes delfo' %ansi(white)(Repulsor aura)}} "Prot-ID" #TRIGGER {'nbarrimon zfettix roi'} {#sub {'nbarrimon zfettix roi' %ansi(white)(Frost shield)}} "Prot-ID" #TRIGGER {~'~!~( ~*~)~'} {#sub {'!( *)' %ansi(white)(Earth blood)}} "Prot-ID" #TRIGGER {'Rev 'liz'} {#sub {'Rev 'liz' %ansi(white)(Holy wind)}} "Prot-ID" #TRIGGER {'noccon uurthg'} {#sub {'noccon uurthg' %ansi(white)(Disease)}} "Prot-ID" #TRIGGER {'ahieppa weaapytama nyttemmin'} {#sub {'ahieppa weaapytama nyttemmin' %ansi(white)(Summon blade)}} "Prot-ID" #TRIGGER {'phylli phylli'} {#sub {'phylli phylli' %ansi(white)(Prepare flask)}} "Prot-ID" #TRIGGER {'Ourglazz Schmourglazz'} {#sub {'Ourglazz Schmourglazz' %ansi(white)(Resist entropy)}} "Prot-ID" #TRIGGER {^(%w) ([trace|traces]) fiery red runes on ([your|his|her|its]) gem ~'~& ~^~'} {#sub {%1 %2 fiery red runes on %3 gem '& ^' %ansi(white)(Gem fire)}} "Prot-ID" #TRIGGER {'all for one, gather around me'} {#sub {'all for one, gather around me' %ansi(white)(Psionic phalanx)}} "Prot-ID" #TRIGGER {'diir mieelis sxil miarr mieelin'} {#sub {'diir mieelis sxil miarr mieelin' %ansi(white)(Mindseize)}} "Prot-ID" #TRIGGER {'judicandus puorgo ignius'} {#sub {'judicandus puorgo ignius' %ansi(white)(Minor party heal)}} "Prot-ID" #TRIGGER {'Siwa on selvaa saastoa.'} {#sub {'Siwa on selvaa saastoa.' %ansi(white)(Restore)}} "Prot-ID" #TRIGGER {'grhagrhagrhagrah gra gra Hyaa!'} {#sub {'grhagrhagrhagrah gra gra Hyaa!' %ansi(white)(Channelburn)}} "Prot-ID" #TRIGGER {'enfuego delcosa'} {#sub {'enfuego delcosa' %ansi(white)(Drain item)}} "Prot-ID" #TRIGGER {'huppa huppa tiki tiki'} {#sub {'huppa huppa tiki tiki' %ansi(white)(Flame shield)}} "Prot-ID" #TRIGGER {'ahne paskianen olen ma kun taikuutta nahda tahdon'} {#sub {'ahne paskianen olen ma kun taikuutta nahda tahdon' %ansi(white)(See magic)}} "Prot-ID" #TRIGGER {'enfuegome delterra'} {#sub {'enfuegome delterra' %ansi(white)(Drain room)}} "Prot-ID" #TRIGGER {'transformaticus minimus'} {#sub {'transformaticus minimus' %ansi(white)(Feather weight)}} "Prot-ID" #TRIGGER {'ghht zur sanc'} {#sub {'ghht zur sanc' %ansi(white)(Suffocation)}} "Prot-ID" #TRIGGER {'Satan down'} {#sub {'Satan down' %ansi(white)(Banish demon)}} "Prot-ID" #TRIGGER {'Ez' div'} {#sub {'Ez' div' %ansi(white)(Dispel evil)}} "Prot-ID" #TRIGGER {'grinurb sdan imflagrum'} {#sub {'grinurb sdan imflagrum' %ansi(white)(Channelspray)}} "Prot-ID" #TRIGGER {'hfizz hfizz nglurglptz'} {#sub {'hfizz hfizz nglurglptz' %ansi(white)(Acid shield)}} "Prot-ID" #TRIGGER {'khozak'} {#sub {'khozak' %ansi(white)(Word of attrition)}} "Prot-ID" #TRIGGER {'nyiaha llaimay exchekes ployp'} {#sub {'nyiaha llaimay exchekes ployp' %ansi(white)(Shield of detoxification)}} "Prot-ID" #TRIGGER {'null, nill, noll, nutin'} {#sub {'null, nill, noll, nutin' %ansi(white)(Neutralize field)}} "Prot-ID" #TRIGGER {'ruotsalainen ensiapu'} {#sub {'ruotsalainen ensiapu' %ansi(white)(Half harm)}} "Prot-ID" #TRIGGER {'englobo globo mc'pop'} {#sub {'englobo globo mc'pop' %ansi(white)(Aura of wind)}} "Prot-ID" #TRIGGER {'ohm'} {#sub {'ohm' %ansi(white)(Lightning shield)}} "Prot-ID" #TRIGGER {'ex'domus naz'} {#sub {'ex'domus naz' %ansi(white)(Flames of righteousness)}} "Prot-ID" #TRIGGER {'enfuego delmigo'} {#sub {'enfuego delmigo' %ansi(white)(Drain ally)}} "Prot-ID" #TRIGGER {'zicks laai qluu'} {#sub {'zicks laai qluu' %ansi(white)(Resist dispel)}} "Prot-ID" #TRIGGER {'lecaps meeb nonnock'} {#sub {'lecaps meeb nonnock' %ansi(white)(Channelray)}} "Prot-ID" #TRIGGER {'incantar enfeugo aggriva'} {#sub {'incantar enfeugo aggriva' %ansi(white)(Energy vortex)}} "Prot-ID" #TRIGGER {'xafe uurthq'} {#sub {'xafe uurthq' %ansi(white)(Phaze shift)}} "Prot-ID" #TRIGGER {'hypin pompin luokses juoksen'} {#sub {'hypin pompin luokses juoksen' %ansi(white)(Relocate)}} "Prot-ID" #TRIGGER {'aalltyyuii regonza zirii'} {#sub {'aalltyyuii regonza zirii' %ansi(white)(Clairvoyance)}} "Prot-ID" #TRIGGER {you bump} {#ad bumps 1} "bludgeons" #TRIGGER {you thump} {#ad thumps 1} "bludgeons" #TRIGGER {you stroke} {#ad strokes 1} "bludgeons" #TRIGGER {you thrust} {#ad thrusts 1} "bludgeons" #TRIGGER {you jab} {#ad jabs 1} "bludgeons" #TRIGGER {you bash} {#ad bashes 1} "bludgeons" #TRIGGER {you cuff} {#ad cuffs 1} "bludgeons" #TRIGGER {you sock} {#ad socks 1} "bludgeons" #TRIGGER {you knock} {#ad knocks 1} "bludgeons" #TRIGGER {you flail} {#ad flails 1} "bludgeons" #TRIGGER {you whack} {#ad whacks 1} "bludgeons" #TRIGGER {you beat} {#ad beats 1} "bludgeons" #TRIGGER {you badly smash} {#ad bsmashes 1} "bludgeons" #TRIGGER {you barbarically beat} {#ad bbeats 1} "bludgeons" #TRIGGER {you cruelly beat} {#ad cbeats 1} "bludgeons" #TRIGGER {you horribly thrust} {#ad hthrusts 1} "bludgeons" #TRIGGER {you savagely strike} {#ad sstrikes 1} "bludgeons" #TRIGGER {you miss} {#ad bmisses 1} "bludgeons" #TRIGGER {you smash} {#ad smashes 1} "bludgeons" #TRIGGER {you smashing} {#ad smashes -1} "bludgeons" #TRIGGER {you savagely sock} {#ad ssocks 1} "bludgeons" #TRIGGER {You knock your} {#ad knocks -1} "bludgeons" #TRIGGER {you score a critical hit!} {#add bcrits 1} "bludgeons" #TRIGGER {you score a ~*critical~* hit!} {#add bcrits 1;#add bstarcrits 1} "bludgeons" #TRIGGER {You gash} {#ad gashes 1} "cuts" #TRIGGER {You cut} {#ad cuts 1} "cuts" #TRIGGER {you incise} {#ad incises 1} "cuts" #TRIGGER {you lightly cut} {#ad lcuts 1} "cuts" #TRIGGER {you tear} {#ad tears 1} "cuts" #TRIGGER {you shred} {#ad shreds 1} "cuts" #TRIGGER {You horribly shred} {#ad hshreds 1} "cuts" #TRIGGER {you slash} {#ad slashes 1} "cuts" #TRIGGER {you pierce} {#ad pierces 1} "cuts" #TRIGGER {you slit} {#ad slits 1} "cuts" #TRIGGER {you cruelly tatter} {#ad ctats 1} "cuts" #TRIGGER {you incisively cut} {#ad icuts 1} "cuts" #TRIGGER {you rive} {#ad rives 1} "cuts" #TRIGGER {you savagely shave} {#ad sshaves 1} "cuts" #TRIGGER {you uncontrollably slash} {#ad uslashes 1} "cuts" #TRIGGER {you cruelly slash} {#ad cslashes 1} "cuts" #TRIGGER {you quickly cut} {#ad qcuts 1} "cuts" #TRIGGER {you savagely shred} {#add sshreds 1} "cuts" #TRIGGER {You miss} {#ad cmisses 1} "cuts" #TRIGGER {you score a critical hit!} {#ad ccrits 1} "cuts" #TRIGGER {you score a ~*critical~* hit!} {#ad cstarcrits 1} "cuts" #TRIGGER {you BRUTALLY TEAR} {#add btears 1} "cuts" #TRIGGER {with sheer power as you are} {timer pfetime;p report Protection from Evil Active.;#if !%ismember( PfE, @prots) {#var prots %additem( PfE, @prots)}} "prot-n" {case} #TRIGGER {You suddenly feel more vulnerable to evil.} {formattime pfetime;p report Protection from Evil Expires. ~[12m0s~];#var prots %delitem( PfE, @prots)} "prot-n" #TRIGGER {dancing enchantedly around your body.} {timer heptime;p report Heavenly Protection Active.;#if !%ismember( HeP, @prots) {#var prots %additem( HeP, @prots)}} "prot-n" {case} #TRIGGER {Holy particles slow down, rapidly fading away.} {formattime heptime;p report Heavenly Protection Expires. ~[12m0s~];#var prots %delitem( HeP, @prots)} "prot-n" {case} #TRIGGER {hand over you and blesses your soul in the name of Las.} {timer sstime;p report Soul Shield Active.;#if !%ismember( SS, @prots) {#var prots %additem( SS, @prots)}} "prot-n" {case} #TRIGGER {Your soul feels suddenly more vulnerable.} {formattime sstime;p report Soul Shield Expires. ~[12m0s~];#var prots %delitem( SS, @prots)} "prot-n" {case} #TRIGGER {{ldr|fol|rest|stun|form|mbr}%s(%d)~({| }(%d)~)%s(%d)~({| }(%d)~)%s(%d)~({| }(%d)~)} {#IF (%eval( (%1.0/%2.0)*100.0)>0) {#PCOL bold,red %x1;#PCOL bold,red %x2};#IF (%eval( (%1.0/%2.0)*100.0)>33) {#PCOL bold,yellow %x1;#PCOL bold,yellow %x2};#IF (%eval( (%1.0/%2.0)*100.0)>66) {#PCOL bold,green %x1;#PCOL bold,green %x2};#IF (%eval( (%3.0/%4.0)*100.0)>0) {#PCOL bold,red %x3;#PCOL bold,red %x4};#IF (%eval( (%3.0/%4.0)*100.0)>33) {#PCOL bold,yellow %x3;#PCOL bold,yellow %x4};#IF (%eval( (%3.0/%4.0)*100.0)>66) {#PCOL bold,green %x3;#PCOL bold,green %x4};#IF (%eval( (%5.0/%6.0)*100.0)>0) {#PCOL bold,red %x5;#PCOL bold,red %x6};#IF (%eval( (%5.0/%6.0)*100.0)>33) {#PCOL bold,yellow %x5;#PCOL bold,yellow %x6};#IF (%eval( (%5.0/%6.0)*100.0)>66) {#PCOL bold,green %x5;#PCOL bold,green %x6}} "party" #TRIGGER {pattern: (%d)~((%d)~)} {#IF (%eval( (%1.0/%2.0)*100.0)>0) {#PCOL bold,red %x1;#PCOL bold,red %x2};#IF (%eval( (%1.0/%2.0)*100.0)>33) {#PCOL bold,yellow %x1;#PCOL bold,yellow %x2};#IF (%eval( (%1.0/%2.0)*100.0)>66) {#PCOL bold,green %x1;#PCOL bold,green %x2}} #TRIGGER {{ldr|fol|rest|stun|form|mbr}%s(%d)~({| }(%d)~)%s(%d)~({| }(%d)~)%s(%d)~({| }(%d)~)} {#IF (%eval( (%1.0/%2.0)*100.0)>0) {#PCOL bold,red %x1;#PCOL bold,red %x2};#IF (%eval( (%1.0/%2.0)*100.0)>33) {#PCOL bold,yellow %x1;#PCOL bold,yellow %x2};#IF (%eval( (%1.0/%2.0)*100.0)>66) {#PCOL bold,green %x1;#PCOL bold,green %x2};#IF (%eval( (%3.0/%4.0)*100.0)>0) {#PCOL bold,red %x3;#PCOL bold,red %x4};#IF (%eval( (%3.0/%4.0)*100.0)>33) {#PCOL bold,yellow %x3;#PCOL bold,yellow %x4};#IF (%eval( (%3.0/%4.0)*100.0)>66) {#PCOL bold,green %x3;#PCOL bold,green %x4};#IF (%eval( (%5.0/%6.0)*100.0)>0) {#PCOL bold,red %x5;#PCOL bold,red %x6};#IF (%eval( (%5.0/%6.0)*100.0)>33) {#PCOL bold,yellow %x5;#PCOL bold,yellow %x6};#IF (%eval( (%5.0/%6.0)*100.0)>66) {#PCOL bold,green %x5;#PCOL bold,green %x6}} "" {disable} #TRIGGER {{ldr|fol|rest|stun|form|mbr}%s(%d)~({| }(%d)~)%s(%d)~(%s(%d)~)%s(%d)~({| }(%d)~)} {#IF (%eval( (%1.0/%2.0)*100.0)>0) {#PCOL bold,red %x1;#PCOL bold,red %x2};#IF (%eval( (%1.0/%2.0)*100.0)>33) {#PCOL bold,yellow %x1;#PCOL bold,yellow %x2};#IF (%eval( (%1.0/%2.0)*100.0)>66) {#PCOL bold,green %x1;#PCOL bold,green %x2};#IF (%eval( (%3.0/%4.0)*100.0)>0) {#PCOL bold,red %x3;#PCOL bold,red %x4};#IF (%eval( (%3.0/%4.0)*100.0)>33) {#PCOL bold,yellow %x3;#PCOL bold,yellow %x4};#IF (%eval( (%3.0/%4.0)*100.0)>66) {#PCOL bold,green %x3;#PCOL bold,green %x4};#IF (%eval( (%5.0/%6.0)*100.0)>0) {#PCOL bold,red %x5;#PCOL bold,red %x6};#IF (%eval( (%5.0/%6.0)*100.0)>33) {#PCOL bold,yellow %x5;#PCOL bold,yellow %x6};#IF (%eval( (%5.0/%6.0)*100.0)>66) {#PCOL bold,green %x5;#PCOL bold,green %x6}} "" {disable} #TRIGGER {(%d)~((%d)~)} {value: #cw bold,green} #TRIGGER {(%w) %s ldr} {#cw bold,cyan} #TRIGGER {{ldr|fol|rest|stun|form|mbr}{| | }(%d)~({| }(%d)~)} {#IF (%eval( (%1.0/%2.0)*100.0)>0) {#CW bold,red};#IF (%eval( (%1.0/%2.0)*100.0)>33) {#CW bold,yellow};#IF (%eval( (%1.0/%2.0)*100.0)>66) {#CW bold,green}} #TRIGGER {{ldr|fol|rest|stun|form|mbr}%s(%d)~((%d)~)} {#IF (%eval( (%1.0/%2.0)*100.0)>0) {#CW bold,red};#IF (%eval( (%1.0/%2.0)*100.0)>33) {#CW bold,yellow};#IF (%eval( (%1.0/%2.0)*100.0)>66) {#CW bold,green}} #TRIGGER {^The sword of wonders vibrates faintly} {say Mystinen miekka spammaa mua ja mä teitä} "" {disable} #TRIGGER {A great undead materializes to the south!} {Party Report KOCH IS SOUTH HÄLÄRM HÄLÄRM!} #TRIGGER {He SMASHES (%w) making it fly through the air!} {Party report %1 THROWN OUT RUN RUN!} #TRIGGER {His claws grow larger and he looks furious!} {party report LEAR STARTS TO FOLLOW. ALARM ALARM} #TRIGGER {Yaboz throws (%w) away!} {party report THROWS %1 AWAY ALARM!} "System|Pueblo" #KEY F2 {cast cure critical wounds at tank1} #KEY F3 {cast cure critical wounds at tank2} #KEY F4 {cast cure critical wounds at tank3} #KEY F6 {cast major heal at tank1} #KEY F7 {cast major heal at tank2} #KEY F8 {cast major heal at tank3} #KEY F10 {cast true heal at tank1} #KEY F11 {cast true heal at tank2} #KEY F12 {cast true heal at tank3} #KEY F5 {warez} #MENU {Copy} {#MEN {Edit|Copy}} "" #STAT {{Camp: @campstatus Prots: @prots} }